They should get a cognition roll to oppose the sniper's sneak. You should probably give the sniper a bonus considering the distance and time to prep. If they don't see the sniper, he can get a shot off before they know he's there, then start combat.
After the sniper starts attacking, I would give the heroes a cognition check every time the sniper fires to figure out where the sniper is, and they could spend an action to actively try to spot the sniper. I would give the sniper progressively more penalties, using the same initial hide roll (to save time rolling a lot of dice) unless the sniper managed to move to a different location(in which case I would roll the hide check again, with the bonuses for distance, but without the bonus for setup time). I would do this becasue while the sniper is shooting, he has to make himself more visible, there's the sound of the gunshot as well as smoke from the gun.&! nbsp; If the sniper is using a bow, he has to make himself even more open in order to get a shot, since more of a bow will be exposed when shooting, and it's easier to track the flight of an arrow.
Adam
James Killick <james.killick@btinternet.com> wrote:HelloI was wondering if anybody could offer me some advice on how to run a combat where the heroes come under fire from a single sniper. They are approaching across a plain while the sniper is embedded in a hill range up ahead, there is limited cover for the heroes.!I am quite a newcomer to the game and have only run the scenario in the back of the Marshall's handbook as well as a couple of shoot-outs just to get used to the rules with the players.Any marshals run anything like this? Should the sniper get an automatic free action? How should I manage whether the heroes can actually see the sniper? Should I have them make a cognition roll before every action?Any advice would be greatly appreciated, or a reference to the rules that I might have missed. I am playing the classic system.RegardsJames
David Sumpter
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