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RE: [DL] Tale Tellin'



In my opinion, if you tell the tale, whether it?s true or not, and it?s
*believable*, AND you?ve taken care of the source of the fear (whether it be
a bunch of guys in monster costumes or an actual fearmonger), then the Tale
Tellin? is successful.

The problem with the Agency version of Tale Tellin?, with the blurb in the
book, is (again, in my opinion) that they don?t necessarily come up with a
Tale that explains everything to peoples? satisfaction and more importantly
does nothing to prepare folks for later supernatural shenanigans.

For example, if the Agency type have put down a local werewolf and told
everyone that some nearby animals done went plumb loco due to a disease
(rabies?) but that the situation?s been sanitized and the creature dealt
with, then that?s a successful Tale Tellin? roll.

But what if someone else got infected with Lycanthropy and the next full
moon there?s more killings?  The townsfolk are just as likely to call on the
local veterinarian as they are the Agency.  That poor vet?s going to be out
of his league, thinking he?s trapping a rabid wolf.

Y?know what I mean?

-----Original Message-----
From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net] On
Behalf Of David Sumpter
Sent: Tuesday, April 12, 2005 11:52 AM
To: deadlands@gamerz.net
Subject: Re: [DL] Tale Tellin'

I agree, Tale Tellin' is all about setting the people's minds at ease, and
if that involves lying to them about the REAL events, that's fine.? I do
require my posse to explain what it is they are going to tell the people.
though before the roll.? If it sounds plausible enough, I don't raise the TN
even further, but the more rumors and "eyewitnesses" there are, or the more
unlikely the story sounds, the TN goes up.? 

Phil Garcia <Office_of_Unfinished_Business@333.org> wrote: 
I'm of the opinion that your going to have to soften the blow a little. Tell
the townspeople the cannibalistic walkin dead bandits were crazy murderous
bandits, and such because you tell them that the dead are rising from their
graves to devour their brains and their liable to run you out of town,
unless they've seen some proof of it. Your going to want to censor the
especially gross bits so none of them lady folk hear it because it wouldn't
be proper. Broadly speaking it has to be accurate, but you can fudge the
details to make it acceptable.

The Agency/Texas Rangers are going to come down hard on anyone trying to
spread the truth. Tale Telling is for telling tales (lying out your teeth to
give people hope, and let them laugh at the situation) You tell them the
truth and their going to the End is Nigh. I believe its said that both
groups are reluctant to allow folks t! o tell the tale because they've seen
it backfire. I always figured the Agency to have specialists that are
trained in this sort of thing, to clean up the problem without interference
while the Rangers happen to have a Chaplin corp. 

I guess I was wrong.

I expect a broad outline of the tale, from the tale teller.

-PK (Elijah Pact on Peginc forums)

--- NaseyTiger@aol.com wrote:

From: NaseyTiger@aol.com
Date: Mon, 11 Apr 2005 13:36:11 EDT
To: deadlands@gamerz.net
Subject: Re: [DL] Tale Tellin'

I'm personally of the opinion that the point of Tale-Tellin' is to show 
people that monsters can be defeated, the West can be reclaimed etc. I feel
that 
you should get a player to describe his tale BEFORE he makes the roll, and 
either apply negative (or positive) modifiers to the roll as you see fit. Or

warn the player that they're barking up the wrong tree.

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David Sumpter

"Time is not made up of lines...it's made up of circles. That is why clocks
are round." Caboose
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