Hummmm…
Maybe you should switch to playing an evil campaign. lol -----Original
Message----- Before i jump into this weeks update I want to thank everyone for
there help and idea's. Before I only had my GM to turn to when he was a
player so there was little he could help me with as I could not give away plots
or storylines. So everyone thank you :). OK all you player types, get out of here as the next part touches
on adventure info. After the recap the group started out in the Dogs Eye saloon
investigating the first murder. They did a good job of it though they
were a bit heavy handed in getting info out of people. They locked the
place down and almost held the people there by gun point. The Big Indian
stood outside not caring what was going on. FYI: The Ranger was talking about how he was going to find
the mayor and FORCE him to give him marshal law over the town and how he was
going to take control of the law and everyone else to catch the killer.
He stated that it was his "Right as a ranger" to do this and that he
is allowed even though they were in the disputed lands. The fight broke out accross the street between Ralphie and
Walters, but was to crowded for the indian to see what was going on. His
answer to that was "Why should I care if white people kill
eachother". He expressed no intrest at all until another party
member pushed his way up and saw that a wilderness rider was involved.
Then with out of character knowledge he "Drew his Tomohawk and pushed his
way through the crowd to give him an ass beating". They break up the fight with the indian trying to pick one with
Ralphie. After one round of combat the other wilderness riders show up
and everyone stares at eachother. So we have a ranger/hexslinger, a
huckster/saloon gal, Gun fighter, an Indian, and a Cow poke trying to stair
down 12 wilderness riders and the two brothers in a large crowd of
people. They were stupid... they started a fight. Every stray bullet hit someone in the crowd even if it was not a
party member. Lots of bitching as to how many attacks the bad guys got
(12 guys with 3d6 shootin will hit people you know). The indian was
dropped due to wind quickly (though looking back I should have had him shot in
the head). Soul blasts and black lightnings were thrown around without
concern for who was around and who was watching. No party members died
but there was more than one person looking at 4 wounds a location. The party won though via killing the leaders and making the
display that they did of there powers. The after math was a lot of dead
and wounded townsfolk that they party did not help. The doc in the group
did help some people but only to stabalize them, no further care was
offered. It was his idea, and the party harrassed him for it. When the party was up again with afew less wounds thanks to some
helpin hands, they were confronted by the law. He told them they were all
fired and that it was time for them to come down to the office to answer a few
questions. F U was the answer and then things went sour. At first
the ranger just tried to spirit coil some of them but then soul blasts started
getting thrown out at the deputies and anyone else that looked like a
threat. They did not care about how they got out of the town they left in
a hurry. On there way out they smacked some people upside the head from
horse back or ran them down. The horses they rode were not there own,
they stole them (a hanging offense as I recall). The night ended with the
party on the lamb yelling profanities at the town and that they deserved what
was coming to them. SO that is where we left the party. I have told
my GM to run something next week as I want to play a little but I also want to
get some more time to prep. This is what I have so far. The wilderness riders are still around and the leaders were not
brain panned. The harrowed in the group had lost domminion and had taken
some pot shots at the "hero's" during the fight. Some of the
wilderness riders scooped up the body of Raphie (the crazy one) and run off with
him thinking he was still alive. Now that i have total dominion over the
harrowed I was thinking she would track down the wilderness riders and I would
have Ralphie come back harrowed. Together they would lead the wilderness
riders to do all kinds of dispicable things to include tracking down the party
(Ralphie was not happy that the party killed off his brother). The "Ranger" in the group is already forming his version
of what happend in the town and how he is going to word his report to HQ.
I think that there was already some rangers or confed spies there that will
tell a far better story than him and he will not be painted the white knight he
thinks he is. Also he had kept his ability to hexsling from the rangers,
I am sure they will not be happy to know that he lied to them. The town I am sure will put up a reward for them and has all there
names when they signed on. Enough people were hurt that I am sure there
are more than a few vengful family members can start popping up as well as some
indpendent investors hiring bounty hunters to track down the party. The
laws broken so far to get the legit bounty hunters on them are Horse
Theft, Murder, assassult, and robery (what was in the Saddle bags). I am
sure there are more but cant think of them off the top my head. If you
can think of any throw them my way. There is going to be more than
a few embelished charges put on them anyway, as anything that went wrong is now
going to be blamed on them. They do not feel they deserve a black chip, but I would like to
find a way get more in the pot. Based on there own antics, and the fact
that the butcher was not even stopped (the first murder was being blamed on the
Harrowed of the group). Thats two right there if I am not mistaken.
So let me know what you all think, tell me what you think. The group is
happy it would seem with the way they are going. Cheers all :) Do you
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