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Re: [DL] Vet of the West



I have a background questionaire that my players are to fill out before the character begins playing.  I only allow VotWW if they can provide an explaination of what they've done.  The big side effect that comes with it, I try to tailor to the background and leave me some sub plot adventure hooks. 
 
With the adventure my group just finished (Canyon O' Doom) and the publicity that accompanied their spectacular finish, some of those sub plots are going to be coming into play.  I've hinted at some things, we'll just see if the players have picked up on them all.

carl smith <fishhook79@yahoo.com> wrote:

Some players have been bringing up that they are Veterans of the west and this automatically entitles them to info regarding any problem they may be facing.

"I am a vet of course I would know so and so is a huckster"

"I am a vet, I would have encountered prairie ticks before"

"I am a vet, of course <insert just about anything you can think of here>"

My solution to this problem has been this.  Whatever your knowledge: home area is, will let you get a roll as to weather or not you may have encountered or been around enough to learn about something from that area.  This way someone from the Maze cannot say that they would know all about windego's, prairie ticks, and Hanging judges just because he is a vet.  After all you only get 1 point of grit.  Some of the things they ask for or assume they know is something that someone with 5+ grit would know or have some knowledge (at best) about it.

With that said I want to hear from the rest of you about what you consider too much info based on Vet of the west, or ways to cap it. 

 


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