Hi, ??????????? You might
want to assign a penalty on accuracy to simulate the stronger trigger pull of
double action pistol. However, I think the double shot=automatic also
works.? Remember that in any case double
shot=one target.? Finally, you could try
the “cool” factor:? for some
reason most of the historical double action revolvers aren’t as good
looking as the single actions (IMHO).?
(While the Deadlands rulebook says that the
Peacemaker was available in double action, apparently this doesn’t fit
the historical reality.) "Where is the horse and the rider?
Where is the horn that was blowing? They have passed like rain on the mountain,
like wind in the meadow. The days have gone down in the West behind the hills
into shadow. How did it come to this?" Théoden from Peter Jackson's The Two Towers -----Original Message----- Howdy y’all. Gotta question for ya. When I started playin’ Deadlands there wasn’t
any weapon speed. Yep, I am that old. Anyhoo. I am now starting a new campaign
and using the new weapon speed rules. I understand them fine and like that they
speed up combat, ie by making it more deadly, but I hate what they have done to
Fannin’ and Single Action revolvers. My new posse won’t touch a Single action revolver
because why do it? Just use a Double action and get more shots and not have any
penalties to hit with lower TN’s. So, I really don’t want to go back to weapon speeds,
but I want to change it so that Single Action pistols have some bite to them
and make it more of a question of preference on what to use. So, what or how would you do it? I am playing around with
the idea of making the double shot of the Double action pistol work like
automatic fire where you have to get a raise to get the second bullet to hit. |