I just created this table to help marshals design adventures. Just draw 1-5 cards (depending on the length of the adventure needed) and use the cards to form the basic elements, or just use the table if you need inspiration! I would welcome ideas and feedback.
2âMission: Monster hunt
(big) 3âMission: Monster hunt
(Colony) 4âMission:
Assassination 5âMission:
Bodyguard 6âMission: Spying
Work 7âMission:
Counter-spying 8âMission: Object
Retrieval 9âMission: Object
Protection 10âMission:
Rescue JâMission: Investigation
(Mundane) QâMission: Investigation
(Supernatural) KâMission:
Raid AâMission: Take sides in major
battle 2âCrime:
Theft
(Minor) 3âCrime:
Theft
(Major) 4âCrime:
Bank
Robbery 5âCrime:
Train
Robbery 6âCrime:
Caravan
Robbery 7âCrime:
Murders
(Mundane) 8âCrime:
Murders
(Supernatural) 9âCrime:
Murder (Important
person) 10âCrime:
Cattle
Rustling JâCrime:
Cattle Murders
(Supernatural) QâCrime:
Bandits KâCrime:
Kidnapping AâCrime:
Conspiracy âSpecial Event: Posse meet major Deadlands villain (Grimme, Hellstromme, Stone etc.) 2âAttack:
Town
attacked by raiders 3âAttack:
Town
attacked by army 4âAttack:
Town
attacked by monster 5âAttack:
Town
attacked by monsters 6âAttack:
Town
attacked by Indians 7âAttack:
Train
attacked by raiders 8âAttack:
Train
attacked by rival rail baron 9âAttack:
Train
attacked by monster(s) 10âAttack:
Posse
attacked by monster JâAttack:
Posse
attacked by monsters QâAttack:
Posse
attacked by bandits KâAttack:
Posse
attacked by assassins AâAttack: Other 2âEvent: Local outlaw brought to
justice 3âEvent: Gunslinger arrives in
local town 4âEvent:
Fire 5âEvent: Gambler (huckster?) in
local town 6âEvent: Circus comes to
town 7âEvent:
Flood 8âEvent: Mad scientist testing
new gizmo 9âEvent: Ghost rock strike in
local area 10âEvent:
Storm JâEvent: NPC back from
grave QâEvent: New building in local
town KâEvent: Snake-oil salesman meets
posse AâEvent:
Earthquake âSpecial Event: Posse meet major Deadlands hero (The Ghost, Doc Holliday, Ronan Lynch etc.) |