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Re: [DL] [OT] Re: Western Series




On Jan 30, 2004, at 8:46 PM, Allan Seyberth wrote:


Mostly removing spoilers, btu take care...

Quoting Wraith <Wraith530@comcast.net>:

Spoilers!  Though, for the point of argument, they aren't grim and
foreboding spoilers.

Addendum.


Massive spoilers follow.






A lot of the campy humor came from the supplements, and the different authors of
same. Looking at the core books, and looking at the major goals and power
sources of the Reckoners, you get a very grim and dark world where the heroes
are desperately trying to hold the darkness at bay against evil, implacable,
cunning, powerful and ruthless foes.

There's a lot of humor in the writing of Deadlands, but I think it tends to fall into two categories:


1. Gallows humor: There's a lot of characters where you don't know if you should laugh or cry... One great example is the poor harrowed in HoE who is trapped, limbless, on an island with no way to die, no way to live. But he deserves it. it's tragic and funny alla t once.

2. In-jokes. These range from wink & nod cameos or Pratchett-style references. There's an HoE adventure where every chapter title is a reference to a horror movie, and almost every major NPC shares a name with a character from Aliens. On the other hand, some stuff seems to happen in Deadlands because that's juts the way theses things happen... Like an unnamed gunfighter inspiring the Mad Scientist body armor listed in the main book. Not a historical reference, but just something that should have been, as it were...

In Deadlands, the three themes of Humor, Horror, and Western are all mixed, but the ratio varies from product to product.


<snip>
Those heroes who still stand against that exemplify the highest forms of
courage. It is the heroism of the Night Watch of George R.R. Martin, who fight
in the frigid North against overwhelming odds so that those who have forgotten
them in the South might live free and safe. It is the heroism of Tolkein's
Dunedain, a slowly dying race that still range far and deep into the darkness to
slow the spread of evil.
It's the heroism so perfectly summed up on Frank Miller's Dark Knight, when, in
one scene, the Supes had one and only one thought.


"If I fail, millions die."

It's the heroism of the thin line of Rohirrim at Helm's Deep, standing between
the thousands and their families. It's the heroism of the lone samurai who
holds the bridge, the guardian at the gates, and shepard with his flock. It's a
heroism not diminished, but enhanced, by the mortality of the defenders. For
they know all to well the fraility of flesh and yet they stand resolutely
against the hammer's fall.

Well said!


To paraphrase Marion Zimmer Bradley, only the flawed can ever truly be heroes.
It is easy to wade into a fight when you know you can't lose. That's not
heroism and it's certainly not courage. At best it's a form of ignorance and at
worst a form of slothful cowardice
But when you know the risks, when you /know/ what is at stake and can be lost,
and yet you still stand up and hold the line. . . THAT is heroism, that is
courage.

I've seriously considered any future Deadlands games I run to have a major question for backgrounds be, "How is this character messed up?"


I think you and Marion Zimmer Bradely are right.
--
Brett