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Re: [DL] "Mundane" Death
--- Jim Burzelic <zombi_bobb@yahoo.com> wrote:
> Am I seriously the only person in all of
> Role-playing-dom that doesn't mind a "simple" death?
You've got a really good point, Jim. I think it's
easy for people to get attached to their characters
and have a difficult time with a less-than-spectacular
death. I know I'm guilty of this - I HATE losing a
character more than anyone I know.
Case in point: My very first Deadlands character died
from a botched healing roll, AFTER completing Night
Train. She was the longest-living character in the
campaign, and her death meant a massive revision of
the GM's campaign, I'm told.
I... well, I didn't handle it well. I spent the
entire night trying to think of anything I had done
wrong when making the roll. It was HARD to let go of
that character.
Now, though, when I look back on it, it was a pretty
good way for her to die. I accept it. Part of the
challenge of playing a hero in a horror setting is how
difficult it is. You're right, this isn't a superhero
game where everyone gets thrown in nefarious
deathtraps they escape from next session. Without the
risk of death, a character's actions seem less like
heroic sacrifice and more like jumping through
plot-hoops.
That isn't to say I advocate "Killer GM's". If you
and your group want to play games where they
understand everyone's going to die eventually and it's
all a matter of time, fine. Just make sure everyone
knows that up front and from the beginning. No one
like having their character killed just because the GM
could. And I doubt most GM's -like- killing
characters! I don't know about Goff, though... ;-)
Marguerite
=====
Alea Iacta Est!