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Re: [DL] Two Questions...if you count poorly
Sorry to hijack your questions somewhat...
>On a related note, duels seem somewhat...non-lethal. Painful, yes, but do
>you get a lot of draw-shoot-die fights, or do they wind up going into
>combat rounds?
In D20 (the only version I've played yet), duels actually seem overly
dangerous. Flat-footed opponents are remarkably easy to hit. The kind of
damage weapons do, combined with the sudden death Fortitude that follows,
makes for rather short duels. I guess that's in keeping with the spirit of
the Far West.
One problem I have with that, though, is that I don't like killing PCs on
the luck of the dice. I sure don't want to remove duels from the game,
though. They're a vital part of the atmosphere. Anyone have ideas about
reconciling duels and the mortlity rate?
-P-A
----- Original Message -----
From: Aaron Chusid <aaron@to-the-point.org>
To: <deadlands@gamerz.net>
Sent: Sunday, May 18, 2003 12:55 AM
Subject: [DL] Two Questions...if you count poorly
> Hi all!
>
> Did my local book store a favor and relieved them of 5 DL products the
> other day. I now own more Deadlands than I'll probably ever get to
> use. Been reading through and cognating in preperation for a
> campaign. [Note: see previous statement about getting to use it]
>
> Some questions.
>
> 1) It seems like there's primarily one way to win a gunfight, at least of
> the good old fashioned duel at high noon variety. Standard combat you can
> win by being tougher or faster or more accurate or....But I'm getting the
> feeling that every PC (and most NPC's) who wants to be a serious
gunfighter
> will have at least 90% identical stats, especially among Edges and
> Traits. Do you find this?
>
> On a related note, duels seem somewhat...non-lethal. Painful, yes, but do
> you get a lot of draw-shoot-die fights, or do they wind up going into
> combat rounds?
>
> 2) Do Hucksters get the raw deal it looks like they do? I mean, first
you
> have to roll well, then you have to draw a good poker hand, then you have
> to roll all the other variables. It seems like a bit of double jeapordy
to
> me. Is this just a case of "the spells are really just that powerful when
> they do get off, so we balanced it by making them hard to use", or is it
> easier to get a hex off than I'm thinking?
>
> For that matter, what about Shamans? Seems like even the simplest Favor
> requires hours of work or major damage to self.
>
> 3) I'm very interested in the WW-HoE-LC world storyline. I have the
Heart
> of Darkness trilogy for the Weird West; beyond that, what books and
> adventures should I be looking for to get the whole story?
>
> Thanks!
>
>
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