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Re: [DL] Point Values for Savage Worlds [OT]



>
> Here's an example from the Great Rail Wars. People who play with very
little terrain think rifles rule. People who play with lots of terrain (and
buildings) think pistols rule. Funny how these things work out.
>
> Thanks!
>
> Shane


And people like me don't care about the terrain as long as we have big
explosives from a source.  They all end up craters in the end, don't they?
:)

C M Hylton