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RE: [DL] Harrowed Death Wound Chart



I like, I like. I see it more as a Veteran table for the harrowed than a
quick death wound chart. But hey, it's pretty cool none-the-less. The only
changes I'd make would be to take out the references of HOE, but that's just
me.

Good work!

-Steve

-----Original Message-----
From: Joey Fanning [mailto:wraith530@comcast.net]
Sent: Wednesday, April 30, 2003 3:41 PM
To: HOE mailing List; deadlands@gamerz.net
Subject: [DL] Harrowed Death Wound Chart


Here's a chart you can use if you're too lazy to figure out how your deader
got that way.  It can also be used by marshals to help come up with creative
punishements for the newly undead.  I only have two suits, red and black,
and the jokers.

2B:Hung:You got strung up by the neck.  You have a v-shape on your neck and
your head tends to tilt to one side when you forget to keep it upright.
It's downright distractin' and not particularly intimidating.(-2 to
persuasion rolls, friendly or otherwise.)
3B:Drowned:You decided Davy Jones' locker was a nice place to visit, but
you'd rather not spend the rest of your unlife down there.  Your skin is a
nice shade of blue, and you tend to gurgle when you talk.(Gain
hindrance:Squeaky)
4B:Decapitated:One way or another, you got your head lopped off.  It took
awhile to find your body, and even then it's never been the same.  Aside
from the scar all the way around your neck, when you take two or more wounds
to the head it pops back off.
5B:Fall:Someone pushed you off a cliff, and you fell screaming to your
death.  Your features are all a bit..well..flatter, and it's kinda creepy if
they look at you from the wrong angle.  Raise your terror rating by two.
6B:Rituallistically Murdered:You were one in a series of cult sacrifices or
bizarre serial killings.  He carved you up real nice, but what's worse is
that he used you as a slate for his arcane jibber-jabber.  People with an
arcane background can read you, and you tend to generate a bad aura.  For
this reason, good magic doesn't work on you at all.  As usual, though, bad
magic can have its way with your sorry corpse.
7B:Impaled:Whatever did you in didn't stay to watch the fun, and it's left a
hefty hole in you.  It's almost always in the chest, though if the marshal's
feeling evil, he can move it wherever he pleases.  You're ugly as sin to
anyone who sees it, but it does have one advantage.  When you are attacked
by things like bullets and are hit in the area your hole is, roll a d6.  On
a 6, the projectile has passed through.
8B:Melted:Yuck.  Looks like you were done in by some nasty acid, and your
face shows it.  Your skin appears to be melting off the bones, which is ugly
as sin unless you cover it up.  It also got to your voicebox:  Your voice
comes out very low and seemingly in slow motion.
9B:Frozen:Brr.  Your skin is a light blue and you still have the
shakes.(habit:annoyin')
10B:Ripped in Half:Ouch!  You musta been feelin' that for awhile.  When you
take three or more wounds to the guts, you fall back in half.  Hey, at least
you're not dead..again..or something.
JB:Kibbled:You got blown to pieces.  Miraculously your head was okay, and
you eventually managed to piece yourself back together.  When you take two
or more wounds from massive damage, your body shatters again and you're back
at square one.
QB:Starved:The hunger...the hunger!  While you don't feel such a need to eat
anymore, your stomach won't shut up about it.  It constantly growls, which
imposes a -2 penalty to your sneak rolls.
KB:Minced:You fell into the meat grinder or something and came out in
bite-size chunks.  You don't have to worry about blowing apart, but your
skin is covered in a jigsaw pattern of scars.
AB:Burned:You were the main attraction at someone's fourth of july parade.
You smell like charcoal and have blackened skin, but you're a bit more
resistant to fire than most zombies.  Reduce all damage taken by fire by a
step.
2R:Crushed:You were compressed to death.  Reduce your size by two, but since
you're so compact, you still take wounds as though you were your normal
size.
3R:De-boned:You had all your bones ripped out.  Sounds like you pissed off
some skyer.  Reduce your vigor by two steps, but increase nimbleness by a
step.
4R:Gunned down:Aah, a classic.  You're peppered full of holes, and can't
keep any drink down, since it comes out quicker than normal.  If you're the
kind to mask your scent with alcohol, you'd better find another way.
5R:Animal Attack:Yuck!  you got torn to pieces by something.  Other animals
really don't like you.  You get an additional -4 to handling animals in
addition to the normal penalties for smellin' like the dead.
6R:Asphyxiation:Let's not ask how.  Something suffocated you, and when you
woke back up, your voice sounded lacking for air.  Gain the Squeaky
hindrance.
7R:Poisoned:At least there isn't a wound.  Unfortunately, to die like this,
someone's usually pretty pissed at you.  Gain an enemy of the marshall's
choosing.
8R:Gutripped:Man, you were the unlucky one.  Something ate out your insides,
and it was sooo close to coming out.  draw a card every session.  If it's a
joker, it finally pops out, and you take 4 wounds to the guts.  Use the
"skinny gutripper" from the syker veteran table.
9R:Popped:After you managed to collect yourself, you didn't look quite
normal..Gain the big un':obese hindrance.
10R:Voo-dooed:There's still a little voodoo doll of you out there, and
someone can use it to cause pain to you, even though you're harrowed.
whenever the marshall's feeling sadistic, he can turn up the pain.
JR:Zapped:Sizzle.  Your hair stands on end constantly, and your voice
crackles, but you can store up energy in your body to do 1d6 damage every
round it's stored with a touch attack.  This attack does the same damage to
your hand, though, and if it takes a maiming wound you'll have to get
another one.
QR:Sleepin' wit da fishes:The cement feet that put you to your grave just
won't chip off.  Your pace is reduced by 4.
KR:Sucking chest wound:You tried to put everything back in, but it keeps
falling back out. Every round you fight, your innards fall out.  This has a
terror score of 9, and you're ugly as sin until you take a round to put them
back in.
AR:Slit Wrists:Decided to do yourself in, eh?  Now that you're back, you're
paying for it.  At the beginning of every session, make a fair(5) spirit
check.  If you fail, blood oozes out of your wounds constantly, giving you
a -2 to all deftness checks.
Red joker:Lucky!:Whatever done you in, it didn't leave no mark.
Black joker:Eww...:  Draw three times, pick the worst two.


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