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Re: [DL] [d20]Getting Rowdy for Dummies [OT]
The Six Fingers feat can only be taken at 1st level. While it gets you
strange looks, makes you easy to remember, and attracts the ire of a certain
Castillian swordsman, it also grants a +1 to attack rolls with missile
weapons or when using the Weapon Finesse feat. It also gives a +1 to any
checks made when doing something that involves manual dexterity or a strong
grip.
"Swashbuckling Adventures" also has several feats relating to firearms that
could easily make the jump to Deadlands as well. The Highwayman class gets
lots of gun-related abilities as he levels up, like using a pistol in each
hand or becoming more difficult to hit with missile weapons.
Mr. Rowdy
>From: Allan Seyberth <darious@darious.com>
>Reply-To: deadlands@gamerz.net
>To: deadlands@gamerz.net
>Subject: Re: [DL] [d20]Getting Rowdy for Dummies [OT]
>Date: Tue, 01 Apr 2003 20:36:28 -0700
>
>At 06:27 PM 4/1/2003 -03-30, you wrote:
> >Thanks for the response. "Sword and Fist" is a good sourcebook, and I
>also
> >own "Swashbuckling Adventures" which has such nifty feats as Bruiser,
> >Improvised Weapon, and Six Fingers.
>
>Okay - I don't own the book, but that last one has to come with one heck of
>a disadvantage. . .
>
>"Hello, my name is Inigo Montoya. . . "
>
>
>
>-------------------
>Allan Seyberth
>darious@darious.com
>
>Necessity has no Law; I know some Attorneys of the name.
> -Poor Richard's Almanac 1734
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe deadlands@gamerz.net
>as the BODY of the message. The SUBJECT is ignored.
>
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