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Re: [DL] general rules questions (longish)



> hi, i'm new to the deadlands scene, and rpgs as well.

Welcome to the list!

> 1.  p40  climbing is set at Pace 2 plus climbing level up to a maximum of 5 yards per round.  is this applicable to ladders?  ladders are very easy to climb but it seems unnatural to give your regular pace to them.
> 

I'd say it applies - You don't to roll climbing though but can only climb a ladder up so fast.

> 2.  p116  A character can move up to twice his Pace in yards in a given round.  He can divide up this movement however he wants each action.
> 
> can you also divide your movement up during each action?  or if you > begin moving does your action end when you stop moving?  if you can > stop running then continue on again it seems that you can use this 
> as a loophole to avoid the running penalty.

It works like this: Say, your gunslinger declares that he will run this round, his pace is 8, so he runs 16 yards. He takes the running penalty on all actions.
Now, let's say, he's got 3 Actions and he's running away from bad guy number one to bad guy number two.
On his first action he decides, that he has run 2 yards of his total of 16 and fires back at bad guy number one. On his second action he decides to be right in the middle and shoot at bad guy number 2. On his third (and last) action he finishes the last 8 yards and clubs bad guy number two.
 
> also on the subject of movement, on a 1" square grid what is a yard?

Whatever you decide. It would make sense that one square grid equals one yard.
 
> 3.  p121  A charcter firing an automatic weapon can make called shots or benefit from drawing a bead on his first burst in an action only.
> 
> does this mean that every bullet fired in the first burst or only 
> the first bullet in the burst can use draw a bead and called shot?  
> and if it is the former can you choose a different spot for a called 
> shot on each separate bullet?

Well, you can draw a bead and thus gain a bonus to your shooting roll - this might result in more bullets actually hitting. Same goes fr called shots: It just gives a modifier to your first roll.
And no, you can't make called shots on each bullet. In fact, wasn't that an official rule change in the 2nd Edition? (Never had a character with automatic weapons in my posse)
 
> 4.  p138  You can try to recover from being stunned during any action.
> 
> referring to any one of your actions or any other character or NPC's 
> action as well?

Only your own, pardner ;-)
> 
> 5.  p.139  Whenever a character takes a Serious wound, he begins bleeding, losing 1 Wind per round...2 for Critical, 3 for Severed.
> 
> Is this for your highest wound level or cumulative for each area 
> wounded?  For example if you had a Serious wound to your leg and a 
> Critical wound to your arm you would lose 3 wind per round or only 2 
> for the highest wound level?

That's cumulative.

> 6.  a situation:  your character is backed into a corner arms length away from a bad guy.  you have the highest action card that round and the NPC has no means of interrupting your action.  it seems in this situation you can simply state that you sidestep the badguy and escape the situation without a challenge.  this doesn't make sense to me as the close proximity of the bad guy suggests he should at least be able to make an attempt to stop you from moving out of his range of grasp.
> 

"No means of interrupting" means he hasn't got at least one action, right? So the alternative would be that he could just look at your character during that round.

> 7.  on actions:  i'm a bit fuzzy on exactly what you can do in a single action.   the only concrete event i can remember reading about is drawing a new weapon, this takes one action.  i'm going to try to use this as a measurement to understand what can be done in an action.  anything that isn't readily in hand must take an action to perform.  if you want to bash someone over the head with a chair it takes one action to walk over to it and pick it up, you can't perform the bashing in the same action.  it would take an action to pick up a gun off the ground but you could not fire it that action.  now the quick draw skill allows you to draw and fire on the same action, can this be applied to the other situations above?
> 

I'd give a modifier for picking up a gun and firing it (since the gun is not ready to draw in a holster), but I would allow it.
For the other one: It would take two actions to pick up the chair and hit the other one with it. Walking takes no action.

> what about running to a lever and pulling it?  more than one lever?

Running and pulling one lver: sure. A second lever only as long as it is in reach of an arms lenght and could be pulled almost simultaneously.

> jumping on your horse then riding away?  one action to mount but you can't move that action?

Yes.

> picking up several items but not attempting to use them?  can you only pick up one thing per action?

Depends on the items. Say, if you want to grab a few stones, you could pick up one per hand on each action. Something that required both hands: only one thing per action. We're talking about a spilt of a 5 second-round, after all.

> can you continue moving after picking something up?  if you can but 
> can't pick up more than one thing it would look odd.

If you've still got movement left, you can move on. Remember: Moving doesnt take an action, it only applies modifiers to actions.

Hope that helped!
Markus 
hi, i'm new to the deadlands scene, and rpgs as well.  i'm not even sure if i'm using the right mailing address to get my questions on the list.  i'm trying to wrap my mind around the rules and it seems almost impossible.  so much to keep track of.  i have a few specific questions at this time though concerning the player's handbook.
 
1.  p40  climbing is set at Pace 2 plus climbing level up to a maximum of 5 yards per round.  is this applicable to ladders?  ladders are very easy to climb but it seems unnatural to give your regular pace to them.
 
2.  p116  A character can move up to twice his Pace in yards in a given round.  He can divide up this movement however he wants each action.
 
can you also divide your movement up during each action?  or if you begin moving does your action end when you stop moving?  if you can stop running then continue on again it seems that you can use this as a loophole to avoid the running penalty.
 
also on the subject of movement, on a 1" square grid what is a yard?
 
3.  p121  A charcter firing an automatic weapon can make called shots or benefit from drawing a bead on his first burst in an action only.
 
does this mean that every bullet fired in the first burst or only the first bullet in the burst can use draw a bead and called shot?  and if it is the former can you choose a different spot for a called shot on each separate bullet?
 
4.  p138  You can try to recover from being stunned during any action.
 
referring to any one of your actions or any other character or NPC's action as well?
 
5.  p.139  Whenever a character takes a Serious wound, he begins bleeding, losing 1 Wind per round...2 for Critical, 3 for Severed.
 
Is this for your highest wound level or cumulative for each area wounded?  For example if you had a Serious wound to your leg and a Critical wound to your arm you would lose 3 wind per round or only 2 for the highest wound level?
 
6.  a situation:  your character is backed into a corner arms length away from a bad guy.  you have the highest action card that round and the NPC has no means of interrupting your action.  it seems in this situation you can simply state that you sidestep the badguy and escape the situation without a challenge.  this doesn't make sense to me as the close proximity of the bad guy suggests he should at least be able to make an attempt to stop you from moving out of his range of grasp.
 
7.  on actions:  i'm a bit fuzzy on exactly what you can do in a single action.   the only concrete event i can remember reading about is drawing a new weapon, this takes one action.  i'm going to try to use this as a measurement to understand what can be done in an action.  anything that isn't readily in hand must take an action to perform.  if you want to bash someone over the head with a chair it takes one action to walk over to it and pick it up, you can't perform the bashing in the same action.  it would take an action to pick up a gun off the ground but you could not fire it that action.  now the quick draw skill allows you to draw and fire on the same action, can this be applied to the other situations above?
 
what about running to a lever and pulling it?  more than one lever?
jumping on your horse then riding away?  one action to mount but you can't move that action?
picking up several items but not attempting to use them?  can you only pick up one thing per action?
can you continue moving after picking something up?  if you can but can't pick up more than one thing it would look odd.
strange situations maybe but i'm trying to generalize.
 
i know this is all subjective and that as a marshall it's your job to make ruling on these things but i need a firmer baseline from which to operate than "most things your hero does take one entire action"
 
thanks for your help,
 
robert