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Re: [DL] Fudging
On Thu, Mar 13, 2003 at 04:22:34PM -0500, Clint Black wrote:
> >Spoiler space.
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> >Marshalls amongst us - an earlier thread raised the point of fudging,
<snip>
> >mistake? I dunno. Anyway, comments and suggestions appreciated.
>
> Fudge after the fact. This character spent a lot of Fate Chips in an area
> where the boundary between the real world and the Hunting Ground was weak.
> Make that have an effect on her. If you really want to make the player feel
> unique, give her something entirely new. She probably dependent on her guns
> and equipment more than anyone else. Make her a Tech Spirit Channeler. She
> can channel Tech Spirits to enhance her equipment. Give her a skill
> Channeling and maybe use a few of the Shootist/Metal Mage abilities as her
> talents.
Tech spirits? Is this a HoE thing, or something in a book i've yet to read?
I've been given a *vast* collection of books, but haven't absorbed the lot
yet.
> This can make her the center of attention for the other characters as well.
> The next Hex the huckster casts, he sees her translucent form in the Hunting
> Grounds (she's linked to it). The Blessed won't sense any evil spirits or
> divine link around her, and so will have to wonder where her powers come
> from. The Mad Scientist will possibly grow to love her if you add in an
> ability that allows a second roll for malfunction on any device within a
> certain distance of her (say 5 feet per Channeling level).
that sounds like a nice little ability, especially if i don't tell anyone
she's got it.
> Anyway, just a thought. You'd need to discuss it with the player of course,
> but it could really allow the player to shine both in combat and in
> role-playing.
Funksome.
cheers for that.
John