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Re: [DL] Fudging



Quoting Brett Dixon <balance@tubas.net>:

> Some friends wonder why I like to run Paranoia once a year or so. One 
> reason is because it punishes the compulsive rules lawyers (Reading the 
> rules is treason, citizen.) and another is because it is an outlet for 
> intentionally bad GMing. Paranoia encourages the GM to ignore rolls, 
> lie, cheat, steal whatever. I do this both ways... I would often like 
> to actually get to the end of an adventure, so I trim a lot of the 
> instant-death-traps from paranoia and make them crippling instead. 

I just triple the amount of clones they get.  And they still end up going 
through them.  :-)
-- 
Eddy Webb
Vice-President, Spectrum Game Studios
Co-Line Developer, Cartoon Action Hour