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Re: Re: [DL] Shamens
Marguerite's (how hope I got that right) answer is of course much better than my own, short one.
Then again, she didn't make it into Dead Presidents for nothing ;-)
Markus
>
> Von: Marguerite Frey <natasha_corey@yahoo.com>
> Datum: 2003/03/07 Fr PM 08:00:08 GMT+01:00
> An: deadlands@gamerz.net
> Betreff: Re: [DL] Shamens
>
> --- Ian Pinkett <Ian.Pinkett@btopenworld.com> wrote:
> > Just thought we could take a break from the great
> > unsubscribe debate of 2003 to see if anyone can
> > answer a question on rituals and favors.
>
> Gladly; thanks for the on topic post.
>
> > Am I right in thinking that for evry success on a
> > ritual role you get that many appeasement points. So
>
> > if I role 4 d 10 and got 2 success and 2 additional
> > raises I would get 4 X the appeasement points for
> > the ritual.
>
> Not quite. First off, remember that no matter how
> many dice you roll, you only take the single highest
> result. So on that 4d10, if you rolled a 2, a 5, a 7,
> and a 12, you keep the 12.
>
> Next, not all Rituals grant you additional appeasment
> for raises. War Cry, in particular, only ever grants
> 1 appeasment. You'll need to check the description of
> each for what raises do for you. I think Spirit
> Warrior, as an example, gives you additional
> appeasment for raises. Given the sample roll above
> and a target number of 5 (not always safe; most of the
> Rituals have different or variable target numbers),
> you'd generate 1 point of appeasment for the success,
> and an additional point of appeasment for the raise,
> for a total of two appeasment earned.
>
> And remember, the appeasment only multiplies when
> SPENT on favored way Favors. When you GENERATE
> appeasment, it doesn't matter. Again, though, keep in
> mind some Rituals dictate the appeasment generated
> from them ONLY be spent on Favors with a particular
> path. Again, War Cry is an example; you can only use
> the single point of appeasment it generates on a War
> Medicine Favor.
>
> Marguerite
>
>
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>
>