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Re: [DL] Chips and Bounty



Any moron in your posse giving you a hard time about holding onto chips
should be summarily denied munchies at the next session.  Chips are meant
to be held on to (at least to some extent).  This is how you survive.
Holding all the so-called "good chips" (all chips are good) won't help you
much as holding a mix. Nothing like getting dinged for a light wound but
having only reds to throw at it.  Right now I have 7 chips held, 3 whites,
2 reds, 2 blues.  Next session we are up against the fearmonger of our
game. I am going to NEED those chips, I assure you...

At 08:43 PM 3/4/2003 -0700, you wrote:
>I'm sure by the time this posts someone quicker on the draw than yours truly 
>will have answered it already, but here goes...
>
>If memory serves, you can't "stockpile" more than 10 chips (there's also the 
>added danger of angering fellow posse members who want you to put the good 
>chips back up for draw).
>
>Mac
>
>
>
>
>
>
>----Original Message Follows----
>From: Ivan <ivan_gaming@yahoo.com>
>Reply-To: deadlands@gamerz.net
>To: deadlands@gamerz.net
>Subject: [DL] Chips and Bounty
>Date: Tue, 4 Mar 2003 06:44:59 -0800 (PST)
>
>I just had one of those "D'OH!" moments. Playing
>Revised Edition rules, not d20.
>
>Looking over my posses, several of the members have a
>habit of hoarding chips in between adventures. Are
>they meant to be forced to trade those in for Bounty
>at the end of every adventure, to star tthe new one
>with only three? That would make the job of keeping
>the adventures tough much, much easier.
>
>No rulebook handy, so I'd be grateful for any
>clarification on this matter - or even "how we handle
>it" types of answers.
>
>Thanks in advance - Ivan
>
>http://www.gamesgroove.com/ivan/DustAndBones/
>http://www.gamesgroove.com/ivan/DogSoldiers/
>
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