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Re: [DL] Wrapping Up
My campaigns tend to fade rather than end as well, but my advice on this one
would be the following:
1) Make it big - grand finales should be bigger, flashier and more
exciting/suspenseful than anything else in the campaign.
2) Make it unpredictable - since the campaign is going to be over, it should
be no holds barred. Make your posse fear for their lives or maybe even the
fate of the world (or a major location in the setting).
3) Resolve any loose ends - not necessarily during the actual final
scenario, but definitely beforehand, make sure any loose ends from character
backgrounds and previous adventures have been resolved. No one likes to see
a really great story left unresolved.
That's my 2 cents worth, anyhow.
Mac
----Original Message Follows----
From: Eddy Webb <fate@jyhad.net>
Reply-To: deadlands@gamerz.net
To: deadlands@gamerz.net
Subject: [DL] Wrapping Up
Date: Tue, 25 Feb 2003 10:35:40 -0500
I have a weird situation.
I'm the marshal of our game. In a couple of months, I'm going to be moving
to
another state, which means I have to wrap up the current Deadlands game I'm
running.
In all my years of gaming, I've never really ENDED a campaign - they've all
just faded away. Does anyone have ideas or suggestions on how to end a
campaign?
- Eddy
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