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Re: [DL] Reloadin'



One idea (not sure of the existence of a rule for reloading multiple guns, 
but try this):

Since you presumably need two hands to effectively reload a gun, do what one 
often sees in the less cinematic westerns.  Have the two gun kids tuck one 
of their pistols in a belt (or under an arm, or whatever) - then it's sort 
of like drawing the pistol again, of course.

If they want to go for the fancy stuff like tossing a gun in the air, I 
would either require a certain added degree of success on the Speed Load 
attempt, or else possibly assign a certain amount of cards in the initiative 
count before they have to be ready to catch the gun.  The latter option 
makes it particularly hard for them to pull off the manuveur, though, since 
the posse member almost has to have a card up his sleeve to be sure he's 
ready to act when the gun drops.

Just a few ideas (they might be crappy ones - I'm pretty tired today!)

Mac







----Original Message Follows----
From: "Dom Gallegos" <stylenz@hotmail.com>
Reply-To: deadlands@gamerz.net
To: deadlands@gamerz.net
Subject: [DL] Reloadin'
Date: Sat, 22 Feb 2003 06:28:43 +0000

Hey all,
I have had several two-gun kids in my posse and them reloadin has always 
been a problem for me. Right now they load both guns in one round. I've 
never put much thought into it and just let them. However, now I'm wanting 
to change it. Does anyone know of a rule in Law Dogs or the Marshal's 
handbook about this?

My players don't have a problem getting a bit more complicated. What they 
suggested was that they use gunplay and throw one gun in the air, slap a 
full cylinder in the other one, then catch the first gun when it comes down. 
I've done some FATS and never had a desire to throw my gun anywhere!

So anyway, I'm looking for some suggestions out there. Unless there's an 
actual rule to cover this. Thanks all.

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