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Re: [DL] Reloadin'
do your self a small favor, get a GURPS book called High-Tech. I know that
GURPS sucks, but the books are full of good technical data. High-Tech is
one of the more accurate discussions of 1600-1900 guns, cannon, mortars,
and the like you can find cheap, and in one place. It talks about how long
it really takes to reload. "
If you want realism over fun, GURPS is the one!"
Bo
At 06:28 AM 2/22/2003 +0000, you wrote:
>Hey all,
>I have had several two-gun kids in my posse and them reloadin has always
>been a problem for me. Right now they load both guns in one round. I've
>never put much thought into it and just let them. However, now I'm wanting
>to change it. Does anyone know of a rule in Law Dogs or the Marshal's
>handbook about this?
>
>My players don't have a problem getting a bit more complicated. What they
>suggested was that they use gunplay and throw one gun in the air, slap a
>full cylinder in the other one, then catch the first gun when it comes
>down. I've done some FATS and never had a desire to throw my gun anywhere!
>
>So anyway, I'm looking for some suggestions out there. Unless there's an
>actual rule to cover this. Thanks all.
>
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