The way I do it with my group is if there
are no more chips of that color they can either draw a like amount (2 white for
a red, 1 red and 1 white for a blue, etc) or just trade it in for bounty that
they get to spend at the end of the adventure. Also at the end of each session the posse
writes down the chips they have and if it is the end of a section/act of the
adventure then the next time we play they get to draw chips instead of each
session because we do a lot of BSing as we play so not much gets
accomplished. Also at each draw I
limit the players to five chips max to start with (in other words, they draw
three chips and can carry over 2 chips).
Over the course of the act, they can obviously get more chips but this
helps keep more in the pot. As the
marshal I keep track of whatever chips I have until the end of the adventure at
which point I turn them in. I have
found that this works well for both the marshal and the posse and both seemed
to agree with it. Adam -----Original Message----- Hello everyone, during our last DL session last
nigth i encountert a small problem about giving faith chips away as rewards.
what happens if all the blue and most of the red chips are gone from the pot
and an adventure calls for an award of 2 blue and 4 red chips for each player
at the end of the session, and there are not enougth chips left? another thing i was wondering about
all the time: everyone (including the marshal) draws 3 chips at the beginning
of a session the players for sure keep all the chips they have not spend but
what happens whit the chips from the marshal? does he discard all chips he got
or has left at the end of the session and starts with 3 the next time or does
he also keep a running total? regards Patrick |