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Re: [DL] A couple of questions...
<delurk>
I usually allow an extra card per raise on the demolitions check and the
character gets to choose which one to use for the fuse. Also if you draw
the black joker it gets real bad. :)
</delurk>
> Date: Mon, 20 Jan 2003 21:28:32 -0700
> From: cyrusdoodad@hotmail.com
> Subject: Re: [DL] A couple of questions...
>
>
> Someone on the listserv came up with this solution for dynamite a long
time
> ago, but I don't remember who. What you do is draw a card for the
dynamite
> to explode on after it is lit. So if the dynamite is lit on king and you
> draw a 2 for it it explodes at the end of the round. If it is lit on 4
and
> you draw a king for it the dynamite explodes during the next round on
king.
> If a player wants to determine when the dynamite goes they should have to
> make a demolitions check. Obviously this solution only works for short
> fuses, but delayed explosions probably won't come up in combat.
>
>
>
>
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> End of deadlands-digest.20030120
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