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Re: [DL] Potential Product Question (To The Group)
Hola!
I have to admit that I was one of the few who didn't like WW. Its
repetitive nature (even at low volumes) drove my players insane. I
think it was the nature of the electronic instruments used, but that's
me.
Anyhew. I've utilized Outlaws -- more of this is what I'd like to
hear. Perhaps have some songs that are longer, but production quality
is what makes it a winner. Use quality samples, if not the real
instruments themselves. I've used the Ambient Music Vol. I that was
produced by Aphex Twin a few years ago.
I guess I would like more tunes that revolved around good combat
themes, creepy themes, and the such.
Good luck!
D.
--- Allan Seyberth <darious@darious.com> wrote:
<delevi>
> The best non-Weird Wailings CD I've found has been the additional
> music
> tracks on the old 3-D shooter game called Outlaws, followed by some
> singular songs from various soundtracks (opening and closing credits
> to
> Quick and the Dead, Manifest Destiny from Ravenous, etc).
>
> The trick to creating a mood music CD for use during a game is it
> shouldn't
> disrupt the game itself. The tracks should be long, fairly
> repetitive,
> and most importantly, not vary too much in volume. The Marshal
> shouldn't
> have to keep jumping back and forth to the music to keep the volume
> at a
> non-disruptive level.
>
> That's where Weird Wailin's delivers in full. If the posse is on a
> train,
> the Marshal can start playing Ghost Train on repeat. Having that
> baseline
> steam engine sound at a barely audible level in the background really
> helps
> set the mood. And the music is repetitive enough that it doesn't
> pull
> attention away from the game, but it's varied enough to not be
> monotonous.
> The same with The Haunted Saloon for a saloon scene, and The Weird
> West for
> a riding from town to town scene. etc.
>
> What makes for good gaming music does not make for good listening
> music. A
> game store in town tried shuffling Weird Wailings into it's store
> music
> selection and it drove everyone nuts, because the songs were long and
>
> repetitive and were played too loud.
>
> What I would like to see is more atmosphere pieces - a tune that had
> a
> theme of picks hitting rock for scene in a mine, or a piece that
> evokes the
> frozen wastes of the North, or one that evokes the hot and dry winds
> in the
> southwest.
>
> Here's a good one - In much the same way that Haunted Saloon combines
> a
> tinny piano, conversation and clinking glasses to evoke a saloon,
> Deadlands
> style, I'd like to see a 10 minute piece that, also without
> overpowering
> the game, evokes the feeling of Gettysburg or other major battles.
>
> -------------------
> Allan Seyberth
> darious@darious.com
>
> We are such stuff as dreams are made on
> - The Tempest
>
>
> To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe deadlands@gamerz.net
> as the BODY of the message. The SUBJECT is ignored.
>
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