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RE: [DL] Setting poll
Pulp Would Be cool as well, but the 1920's does not
have the Pulpy flair. You need to go late 30's early
40's to have that Two fisted, world hopping action.
--- Yuri <yuriz@twcny.rr.com> wrote:
> I like the first two a lot. My knee jerk reaction is
> to go with the
> 1920's one, because I like the '20s (Make it Pulp!).
> But the 1960's
> would be cool too, Atomic Horror is fun, and fresh
> for most people.
>
> I guess my official vote is for the first one.
>
> Yuri
>
> -----Original Message-----
> From: owner-deadlands@gamerz.net
> [mailto:owner-deadlands@gamerz.net] On
> Behalf Of Joey Fanning
> Sent: Tuesday, December 24, 2002 7:33 AM
> To: deadlands@gamerz.net
> Subject: [DL] Setting poll
>
> I want to create a new time setting for the
> Deadlands system to put up
> on my website, and I want to know which of these
> three you loyal fans
> like the best.
>
> 1.(1920s)The Screaming 20's
> The US's "great experiment, prohibition, has
> become a colossal
> failure as bootleggers from down south and the
> territories keep bringing
> in illegal liquor and the cops are corrupted by the
> mobs. Men who would
> have become pinkertons years ago are now vice cops,
> vigilant and loyal
> officers whose duties are to stop the flow of
> alcohol in the US and
> bring down the family. The CSA has no desire to
> stop their own
> bootleggers, and border disputes break out.
> Meanwhile, the vice cops,
> border patrols, and mobsters have another set of
> "spirits" to worry
> about. Could another civil war break out less than
> half a century after
> the first one ender and bring a premature reckoning?
>
> 2.(1960s)The Dead Scare
> After the atomic bomb brought an end to the
> weird wars, the forces
> of evil shifted allinces from nazi Germany to
> communist Russia,
> supplementing their already-strong military with
> undead hordes risen
> from all the world's armies. The already-corrupt
> officials have become
> their own type of servitors, and nearly an entire
> continent has become a
> deadland. The northern and southern US have put
> their differences aside
> for now and try to stop the sneak attacks,
> espionage, and sabotage that
> the russkies have attempted. Their best help,
> however, is a mad
> scientist that will one day bring about an end to
> the world. Throw in
> the fact that your own allies may be harrowed under
> red control, you may
> be a spy for another government, and the public must
> never know, and you
> have an unparalleled paranoia-fest.
>
> 3.(2000s)The War on Terror
> When a dual-national tragedy hits both USA and
> CSA soil, they join
> forces to take on their new common enemy--te
> Tailban. In a modern
> setting, troops have all the machinery they need to
> take on their new
> foe--or so they thought. The afghani rebels have
> taken over a large
> portion of the middle east with the help of
> creatures straight out of
> legend. The armies of the west have their own
> secret weapon,
> though--the sykers, a newly perfected foot-soldier
> that is as effective
> as a heavily-armed squad of soldiers. The USA has
> begun talks of using
> nuclear weapons if their ground war does not
> succeed, but will this
> transform all of the middle east into a deadland and
> tip the war--in
> favor of the bad guys?
>
=====
J. Carpio Dregg
RPG Demo Coordinator I-CON 22
www.iconsf.org
Co Founder/Creator:Barnstormer Press
Home of the Pulp Era RPG
Join the Pulp Era Discussion Group
Barnstormer-Press-subscribe@yahoogroups.com
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