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Re: [DL] Setting poll
I like 2. personaly. Atomic age is always a looked
over Genre, and can be fun to play in. you could even
through in some "beach party" movie stuff just to make
it really strange.
Dregg
--- Joey Fanning <wraith530@comcast.net> wrote:
> I want to create a new time setting for the
> Deadlands system to put up on my website, and I want
> to know which of these three you loyal fans like the
> best.
>
> 1.(1920s)The Screaming 20's
> The US's "great experiment, prohibition, has
> become a colossal failure as bootleggers from down
> south and the territories keep bringing in illegal
> liquor and the cops are corrupted by the mobs. Men
> who would have become pinkertons years ago are now
> vice cops, vigilant and loyal officers whose duties
> are to stop the flow of alcohol in the US and bring
> down the family. The CSA has no desire to stop
> their own bootleggers, and border disputes break
> out. Meanwhile, the vice cops, border patrols, and
> mobsters have another set of "spirits" to worry
> about. Could another civil war break out less than
> half a century after the first one ender and bring a
> premature reckoning?
>
> 2.(1960s)The Dead Scare
> After the atomic bomb brought an end to the
> weird wars, the forces of evil shifted allinces from
> nazi Germany to communist Russia, supplementing
> their already-strong military with undead hordes
> risen from all the world's armies. The
> already-corrupt officials have become their own type
> of servitors, and nearly an entire continent has
> become a deadland. The northern and southern US
> have put their differences aside for now and try to
> stop the sneak attacks, espionage, and sabotage that
> the russkies have attempted. Their best help,
> however, is a mad scientist that will one day bring
> about an end to the world. Throw in the fact that
> your own allies may be harrowed under red control,
> you may be a spy for another government, and the
> public must never know, and you have an unparalleled
> paranoia-fest.
>
> 3.(2000s)The War on Terror
> When a dual-national tragedy hits both USA and
> CSA soil, they join forces to take on their new
> common enemy--te Tailban. In a modern setting,
> troops have all the machinery they need to take on
> their new foe--or so they thought. The afghani
> rebels have taken over a large portion of the middle
> east with the help of creatures straight out of
> legend. The armies of the west have their own
> secret weapon, though--the sykers, a newly perfected
> foot-soldier that is as effective as a heavily-armed
> squad of soldiers. The USA has begun talks of using
> nuclear weapons if their ground war does not
> succeed, but will this transform all of the middle
> east into a deadland and tip the war--in favor of
> the bad guys?
>
=====
J. Carpio Dregg
RPG Demo Coordinator I-CON 22
www.iconsf.org
Co Founder/Creator:Barnstormer Press
Home of the Pulp Era RPG
Join the Pulp Era Discussion Group
Barnstormer-Press-subscribe@yahoogroups.com
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