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Re: [DL] two fisted
the case in which raises=extra bullets are when you are fanning or firing an
automatic weapon on burst mode. when using two guns, you are correct in
rolling once for each.
----- Original Message -----
From: "Butch R" <darth_rose@hotmail.com>
To: <deadlands@gamerz.net>
Sent: Monday, December 23, 2002 7:58 PM
Subject: [DL] two fisted
> question for you all:
> in regards to the edge "Two Fisted", I need to ask those "in the know"
some
> questions. I don't remember right off, but someone here said that the way
> it worked was you rolled your shootin' skill (ie 5D12) and any raises you
> get on the highest dice are the extra bullets that hit. Say, TN of 5, you
> roll a "12", your first bullet and second bullet hit, but no more. Now,
> maybe we've been doing it wrong, but the way we played it was you get 5D12
> to roll for each shot. In this case, 2(5D12) & 2(5D12)-2 (off hand
> penality) and any raises affect your hit location. Seemed to make sense
to
> me, but then I read the other explanation. If it is only raises = extra
> bullets, doesn't seem to be worth taking. How else do you count the
> remaining -2 penality for the off hand? Can you not "raise" or "lower"
any
> of your hit location rolls? What if you get five raises on your rolls
(not
> pratical, but not impossible)?
> So, have we been doing this wrong the whole time?
> Thanks to all and Merry Christmas!,
> Butch Rosenbalm
>
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