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Re: Re: [DL] What do i do wrong? (High Targets and booring long Combat)
> i just have one player in my group that has d10 or even d12 and he is a
> huckster that draw incredibele good when creating his caracter all the other
> players have d6s in most of there atributes and rarly a d8.
Let them re-draw their attributes. Seriously. I allow three draws and then a player chooses one set. That gives you a better chance for getting higher attributes.
> >Do they ever take time to aim?
>
> No normally they dont aim at all: " what does the +1 to hit gives me when i
> take 1 or 2 wounds till i can use my second action and are at -1 or -2 for
> the wound then?"
Well, that's the difference: a +1 gives you a higher chance of taking out that bad guy, so he probably won't hit you.
Also, your players aren't very fond for taking cover, right? ;-)
> In averange you roll 9 or 10 damage whit 3D6 wich is 1 wound for an averange
> human so normally it takes around 5 hits before he goes down. or do we do
> something wrong here?
Depends. Do not count wounds for gun-fodder, only for the big baddies. Give each nameless adversary 20 to 30 points, as soon as they're up, he's dead. (Or at least knocked out). For every 5 Points, he gets -1 on all his actions.
Just roll hit location, check if it's gizzards or head, add the extra dice and roll damage. If damage totals 30 points and the original hit was only an arm, the guy is gone nonetheless.
> was thinking about that too, till now i allways had to do all the
> calculations for everyone and tell them "you have to roll 7+ to hit that
> guy,.. so you rolled 10points of damage that is one wound..." and so on.
> Since i am the only one that has the rule book noone else knows all the
> modifiers and things for the combat besides the basics. but i am thinking of
> handing each player a copy of the combat rules and tell them "read that and
> get used to those rules so you know them when (if) we play again.
Do that, though judging from my experience, they won't read it ;-)
It comes with time, but the question is if they give you that.
> im my group that would look like this: he trows down 4 cards and tells me "i
> am shooting 4 times at that walking dead"
Ah, but that can be intercepted. If he has an Ace, a 10, a 7 and a 4 and the Zombie a King, he can only fire once, then wait for the Zombie and fire again.
But he could throw down the Ace, wait for the Zombie, throw down the 10, the 7 and when you count 4 holding up his card and announcing: I aimed with three cards - shot to the head of that bastard!
And only -3 at the head of a Walking Dead with 5d6 damage should make you think twice if it wouldn't be better to aim...
> > Also: Do your players spend chips on their rolls?
>
> no normally not they save up all the chips they have to negate wounds since
> even a single light wound gives a -1 penalty and they are even less likely
> to make any roll afterwards (same reason why they dont aim) this is why i
> was also thinking about lowering the penaltys for all wound modifiers by 1.
Don't do that. Granted, many players save chips for negating. Use your chips for improving your rolls - they'll learn from your example. If you let them redraw their attributes they will end up with higher skills, so they will hit more.
Markus