My group and me where playing CL original 3 times
yet and while in the beginning they where quite excitet about the system now 3
of 6 players dont want to play anymore and the rest has the opinion of "lets see
one more time then we decide if we play again"
While they are quite happy with the background they
have BIG problems with the rules. one thing is that the target numbers appear
really high. a target of 5 is somthing that is rarly beaten and 9 or 11 is
allmost impossible. i am not so sure but i guess its not supposed to be that
hard. do we do somthing wrong by taking Skill Dices and count just the highest?
but i guess that is somthing that i can change by just generally lowering each
and every target roll by 1 or 2.
the other and more serious problem is that combat
has the tendency to bore all the players to death. as soon as someone draws a
gun you can be sure that this will be the last scene in that session since
combat never took less then 3 or 4 hours. most of the time everyone shoots just
air and never hits and if the hit the do no or just 1 wound and then you still
have to see where the shoot lands how much wind the shot does and so on. we
where using the mook rules from the revised edition but i think of giveing the
hit point rules from the original rules a try since there even shots that dont
do a single wound still do up to 5 hits.
i am also seduced of removing the stun and recovery
checks cuz they just slow down combat even more when the affectet player looses
another round of actions and me for my part most of the time just forget to
check for the npcs.
anyone has some idea how that would affect overall
playbalance or any other advices how to streamline combat a bit more so it
becomes playable in a manageble time. or does anyone came up whit a more fluid
and faster combat system? i remember reading somewhere in the web about an
alternate combat system which was using poker hands to handle iniciative but
sadly i have not read more of it and i seem unable to find it
anymore
thanks for any advice
Patrick
|