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Re: [DL] Werewolf: the Savage West
> I wonder if PEG gets as much benefit from White Wolf as White Wolf gets
> from PEG. Sheesh. Those three Dime Novels are PEG advertising White
> Wolf!
Probably more. WW is a 1st tier game company that has a strong potential to be
the first RPG that a lot of gamers experience. Deadlands is a 2nd tier game in
that it is a setting/system that gamers find after they have been introduced to
the hobby.
Any 2nd tier system, in that it "feeds" off of a subset population base will
understandably have a smaller fan base.
The long and the short of it - odds are everyone in Deadlands has been exposed
to the tier one games, and I guarantee you that not everyone in the WW or DnD
base has been exposed to Deadlands.
Or you can even look at it as an equilibium type effect : (WW) 50000 players
<--> 5000 players (Deadlands). (Numbers made up on the spot). For every player
that may move to White Wolf, 10 players are likely to look at Deadlands.
--
Allan Seyberth
darious@darious.com
> White Wolf has a weird on-off thing for crossovers. Crossovers for
> their main World Of Darkness games are considered unofficial, but fans
> do it anyway and they've put just enough in to make it
> kinda-sorta-work. One thing (which is nice) is that most splatbooks
> contain a brief note on how the covered tribe or whatever sees the
> other groups of it's game line and the other WoD stuff. It's nice,
> considering how many possible 'groups' exist in the WoD before you ven
> get down to the no-game-effect level of the secret societies that exist
> in the larger groups.
>
> One weird thing is that a lot of their games have 'work alikes' for the
> other games... For example, Vampire has lupines, that fill the role of
> werewolves without the baggage of Werewolf werewolves, but are
> apparently more of jsut nasty critters.
>
> Their Exalted game has some tenuous links to being prehistoric World of
> Darkness... I don't know all the details, but theirs moon-tied beings
> that I guess evolve into shape changers, sun-tied characters that are
> linked to the power-imbued hunters.
>
> And the new Demon game apparently ties a LOT of things together.
>
> yet crossovers are unsupported, mainly because I don't think White Wolf
> is insane enough to actually try and think of campaign material for a
> group including a Garou, a Bastet (Cat shape changer), a Ratkin (Rat
> shape changer), a couple of Vampires, a mummy, and a changeling. It's
> hard enough trying to combine the various changing breeds from Werewolf
> (A were-rat and a were-cat working together would be amusing, but then
> again I'm a weird GM.) especially as WW did not attempt to make power
> levels equivalent between games (Werewolf to Vampire) or in games
> (Garou to other shape changers).
>
> It's interesting, and even for those who don't like WW games (the only
> one I really like is Werewolf, and that's because of a good GM) there's
> a lot of good ideas to grab since WW has apparently been doing
> something right...
>
>
>
>
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