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FW: [DL] Problem with revised initiative
-----Original Message-----
From: coyote [mailto:coyote@net-link.net]
Sent: Sunday, December 08, 2002 11:43 AM
To: deadlands@gamerz.net
Subject: RE: [DL] Problem with revised initiative
Here's a solution:
Those with an initiative roll of 0 or less are limited to partial actions
for the round.
To simulate the effects of going bust on an initiative roll you might also
have the character/critter in question also be flat-footed until their
action comes around.
Regards,
>>Joseph C. Wolf
--
Joseph C. Wolf
Line Developer, Dark Heaven Legends d20
Reaper Miniatures Inc.
-----Original Message-----
From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
Behalf Of cnc80@shaw.ca
Sent: Monday, December 09, 2002 8:58 AM
To: deadlands@gamerz.net
Subject: [DL] Problem with revised initiative
Yesterday, I was GMing a deadlands d20 campaign and tried to use the new
rules of using cards for initiative.
Within the first few seconds we found a flaw in the system.
Namely what do you do when a character/thingy has a negative initiative?
Any ideas?.
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