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Re: [DL] The Trains of the Rail wars.
On Saturday, December 7, 2002, at 07:03 PM, cnc80@shaw.ca wrote:
> I was wondering.
> Are their actual stats, for "special trains" used by the great
> players of the railwars.
>
> I was playing one of my favorite old games "Railway Tycoon" and was
> impressed by the many different trains, loads etc, and was wondering
> if Deadlands has something similar.
I didn't see a response to this one, so it thought i'd jump in. As per
The Great rail Wars game, actual use of trains is kind of a special
event in the fighting. As such, they seem to be rather generic, but
keep in mind that generic trains in this instance includes special cars
with flamethrowers, gattling guns, etc. to keep bandits away.
There's a few 'specialty' trains, such as the massive mobile railhead
that, as I remember, Bayou vermillion uses. I think we can devise some
sterotypes for the faction's trains,t hough stats may be identical:
To be safe, this should be considered a potential spoiler... The rails
have their secrets...
Union Blue: as one of the lines with close military and government
ties, these guys might take a lot of inspiration from modern-day mass
transit (somewhat bland but moderately comfortable accommodations) with
touches of both military (armed ex-civil-war guards with rifles and
such) and the 'Northern Character' (lots of machinery and industrial
feel).
Dixie Rails: Much like Union Blue, but likely with a mix of both the
cash-strapped Southern Military theme and the 'plantation owner' luxury
cars. May have a wide division between passenger and crew, although the
Southern themes of hospitality and honor keep this from being abused.
Wasatch: Expect the train to have a trial automatic bartender or
similar. I would expect these trains to have the least normal looking
locomotives, and have some interesting devices attached. There's
probably a good chance of trains having a car or two with compartments
that passengers had best not enter... Have to keep the automatons
someplace.
Iron Dragon: I think the oriental decor is pretty obvious. ID is
considered a 'neutral' railroad, which says something considering it's
owner. The stereotypical Asian concept of faultless politeness and
observance of ceremony probably means that ID trains are a pleasure to
ride, but if you actually manage to offend someone and make it stick
there's no shortage of stereotypical Asian assassination methods both
beautiful and terrible to behold.
Oh, and they probably hire good entertainment, if not of the kind most
posse members would appreciate, to futilely attempt to bring some
culture to the barbaric West.
The image of a steam locomotive rolling into the station festooned with
banners, ribbons, lanterns, and other generic 'Oriental' scenery is
interesting.
Bayou Vermillion: Here's where I figure the difference between
'employee' areas and 'passenger' cars will be pretty powerful. Since BV
uses some interesting sources for workers, they don't need to worry
about the amenities when transporting workers... A well-locked boxcar
should suffice, and you don't want to be the hobo that grabs a ride on
these cars...
The passenger and 'manager' sections are, of course, incredibly gaudy
in the worst excesses of New Orleans style. I'm thinking TGI Fridays on
Acid here, folks.
Black River: I've always seen Black River as a more "working (wo)man's"
rail line. They don't use the undead for workers when hiring the
desperate or unscrupulous works just as well and causes less questions.
As such, I see their locomotives and cars being mostly generic,
although a few of the sleeper cars are probably very, very comfortable.
Well, that's my ideas to start... developing stuff for the railroads
could be a great Epitaph article for someone..