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Re: [DL] linking skills
On Thursday, November 14, 2002, at 11:56 AM, carl smith wrote:
> "I don't mind linking a new skill to a current
> skill of say, 4 or 5, but he built up his fightin' skill to a 9, &
> started
> linking away with MA weapons."
>
> This is why I usually make sure my players skill is at least half the
> link up skill before I let them shell out the points.
Me, I figure if any member of my posse gets to a 9 in something, they
had better have had an encounter with Los Diablos and are probably
working to prevent their second time in the grave at least...
does everyone use the rule about skills over 5 costing double? Most
members of my posse seem to get stuck at 5 in their primary skill (I.E.
gunlsingers: shootin' pistols, hucksters: Hexslingin') and then use
experience to increase die types or, more often, buy up those skills
they 'forgot.'