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Re: [DL] PC's donšt run



u want PC's to run, play shadowrun. players may be big and bad, but teh frist responsable of a shadowrun GM is to show them that they are tiny, tiny fish in a huge friggin pond. in deadlands, as with most other RPGs, the PC are the shield of hope, the champions of justiuce and all that crap. well thats fine in champions, where ur accually super heros, but in many RPG i try to show the player they are tiny insignificent specs and if they do get LUCKY enough to change the world they are greatly rewarded. it is becasue of this philosaphy i cant attract any new members to teh group. on the otehr hadn if i change, teh few i have will probly leave. tell teh players before u begin

"some people think the GM's role is that of god. i am not one of those people. i belive the GM's role is that of satan. my job is to make it a fiar game, yet hard on you. u have the burden of saving your own hide. if u choose to work together, that fine. if u squabble and infight, great! more fun for me. u will hate me, u will resent me, and u might just win."

they will be quite inclined to run if u tell them this. and those player who resent dieing, to hell with them. "wine, wine, wine, nag, nag, nag, why am i dead, this sucks". i always reply "well billy badass, maybe u should have consdered your options when u ran out of ammo in teh room full of zombies instead of trying to pistol whip them all."