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[DL] Deadlands: Higher Stakes
After much deliberating, ranting, and ruminating, one member of my posse
pointed out that my normal session will occur on Halloween! We had
previously been discussing a range of options for a planned Halloween
game, but since I've got the day covered.....
Spoilers withing, may be marshall territory!
Lemme check your badge...
Hey, the golds rubbing off....
Gittout...
Now, in my main story arc, the heroes of a small Kansas town have split
into two groups (allowing the players to test-drive alternate
characters) that have gone in different directions to seek the
components needed to prevent an elder god/werewolf thingy from being let
into the world.
While they're gone, the town is in the hands of a competent former
Northern Cavalryman, but the posse left a number of hanging plot threads
when they left town... Loose 'normal' werewolves, a rogue hyper-fast
automaton, and some others.
I'm thinking that my October 31 session will be a variation on the
Zombie nightmare setup. A werewolf shaman with black magic will lead an
undead army through the town to perform the ritual to wake the
uber-werewolf early. This occurs when the town's heroes are out of town
on business, so the fate of the town depends on a bunch of 'met in the
bar' average types. Farmers, barmaids, miners, and similar... a far cry
from the gamblers, gunslingers, old soldiers and others the posse
normally has around. Once the basic plot is figured out, the second wave
starts when the local killer automaton decides that the ritual occurring
in the home of his creator is stepping on his turf, and turns the battle
into a three way as the characters have to deal with the werewolf and
his undead army, an automaton and (I'm thinking) a small force of
mechanical junkbots similar to Hellstromes' steam Turtles from GRW, and
possibly a werewolf in their midst as they try to hold out...
While this should be pretty bad as-is, I think I'm going to restrict the
initial chip draw to 1 chip, but be relatively relaxed on roleplaying
and cool-move awards.
Any opinions, suggestions, etc.? The current plot seems a bit
convoluted, but has the benefit of tying up several loose ends. Due to
the lethality level of a bunch of unarmed farmers and such compared to
the opponents they face, I'll have at least two to three pre-gen PCs per
player so the recently deceased (if a harrowed draw comes up still
walking: oh, and by fiat the harrowed will have no dominion for the
scenario...) can get back in as townsfolk are 'rescued' or 'recruited'.
Oh... The only building I'm sure will survive is the local Black River
stop and depot... Mina's witches can defend themselves.
Oh... If you aren't running Deadlands at the end of October, i highly
recommend using the holiday as a chance to play a one-shot of some other
game... It's a great time to stretch everyone's skills and broaden their
experiences. We had some no-shows last year, but one group I play with
took time out from our usual D&D3E campaign for a night of CoC that was
a good influence on the hack & slash crowd, I think...
--
Brett
LORD, WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER
MAN? (Reaper Man, Terry Pratchett)