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Fwd: RE: [DL] Picking up the Pace
That's a good one - I'm going to use that.
Thanks,
Markus
>At 04:25 07.08.2002, coyote wrote:
>>This rule's toast as of second edition which is sad 'cuz the new movement
>>rules, while very simple can be a little frustrating to a new player when
>>he/she ends up with a fistfull of initiative cards and no way to squeeze out
>>a little extra pace when he/she needs it. Here's a solution I implemented
>>some time ago:
>>
>>Basically you can move a number of yards each ROUND equal to your Nimbleness
>>die. If you want to move more than this you may spend 1 Wind and move an
>>additional number of yards equal to a roll of your Nimbleness die, not dice,
>>only one die is rolled NOT counting aces. This extra movement costs you a
>>card but it CAN be combined with another action such as shootin', fightin',
>>hexslingin' but at a -2 to the roll. This way cowpokes don't get saddled
>>with a whole passle of cards and no way to close on their opponents after
>>they exhaust double their pace score.
>>
>>Regards,
>>
>>>>Marshal J. C. Wolf
>>
>>--
>>Joseph C. Wolf
>>Line Developer, Dark Heaven Legends d20
>>Reaper Miniatures Inc.
>>
>>
>>
>>-----Original Message-----
>>From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net]On
>>Behalf Of Markus Finster
>>Sent: Saturday, August 03, 2002 7:03 AM
>>To: deadlands@gamerz.net
>>Subject: [DL] Picking up the Pace
>>
>>
>>Hello,
>>
>>quick question: can a character benefit from 1D4 only while picking up the
>>pace? Or is it 1 point of wind per D4 gained?
>>
>>Markus
>>
>>
>>
>>
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