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RE: [DL] Getting Started
> say you have 1d12 and 4d6 still to assign and Vigor
> and knowledge left to assign them to
Actually that's dependent on the type of character you
are planning on making. Are you the loner type or the
team type. Are you brainy or average knowledge and
tough?
if you want to be brainy with lots of skills and very
knowledgable the put the d12 in knowlege and the d6 in
vigor. If you want to be tough I'd put the d12 in
vigor get the extra 6 wind and then buy up the
coordinate to a 2 after a game session or two it's
only 4 bounty points I think. Which would give you a
2d12. The other way to buy up the die type for your
chap's vigor would cost 24 bounty. That'd get ya a
4d8. A nice bit of vigor but highly expensive. A big
determining factor is how the game is going to be ran.
Physical or mental? Intrigue and suspense or "I shoot
it til it's dead"?
What's the chap's personality going to be like?
> Why? because you rarely make a straight Knowledge
> roll - you will be rolling xd12, where x is the
> Aptitude of one of the many knowledge based skills.
> (The same applies to deftness & nimbleness)
>
I actually do make knowledge based roles quite a bit.
and rarely have to make vigor checks. (I can smell the
fight and engineer my way around or position myself to
where I don't get hit often plus I use chips for
damage if it's nasty.
> I personally think a free point of Guts at the
> beginning is justified, like for Search and
> Scrutinise. Everyone has SOME Guts IMHO, if you have
> none its a Hindrance!
I disagree not everybody has guts. Guts to me is the
capacity to see something that blows your mind and
shakes your world conceptions or grosses you out, but
you are able to not let it bother you.
Cowpoke, in old and new classic DL books, does not
have guts. I believe he's the only Archtype that
doesn't in fact his horse is braver than he is with a
2d8 guts.
I can honestly say seeing a zombie rise and such
wouldn't make me run. It might give me the wiggins but
then again I'm odd. I'd probably get over it quickly
and then be intruigued and curious. Smart curious make
distance observations and such but I'd still be
curious.
> One other tip - Ignore hit locations for NPCs except
> for figuring out extra damage dice - treat
> everything as a 'Guts' hit or bookkeeping becomes a
> nightmare - especially since many creatures are not
> human-shaped and no hit location tables exist for
> quadrapeds, worms and 4-headed winged thingies!!
>
Quadrapeds treat the arms as forelegs and the legs as
hind legs.
Rupert
"I don't hit what I don't aim at when I don't shoot my
gun" - Rupert
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