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RE: [DL] Starting a Game



My group have adjusted well to DL, after playing a LOT of Call of Cthulhu, which is a much simpler system.
 
One guy still complains about 'too many dice', but whenever I often to simplify things by giving his character a wasting disease to reduce all his traits to 1 die, he decides its not so bad after all :)
 
My biggest problem is that I always forget to use any chips for the NPCs and monsters.
 
Which reminds me - Posse members get chips, bad guys get chips. What about friendly NPCs? Is there a standard approach to this? I tend to use one from my pot but always draw another one afterwards
 
-----Original Message-----
From: DariusHellstrome@aol.com [mailto:DariusHellstrome@aol.com]
Sent: Monday, 5 August 2002 5:22 a.m.
To: deadlands@gamerz.net
Subject: Re: [DL] Starting a Game

I just started my first deadlands game with my group and after a little rocky start getting used to the rules thing ran soomthly.  I will say that most of my group has several years of ysing various systems and for most it wasn't hard to figure it out.  The only real downside is getting the damn accents that the players were using out of my head.  I told them to consider this first game session as a test drive for the system and the characters.  They will be able to go back and tweak or remake there characters.

on a side note to everyone else the first adventure we are doing is Night Train.  We left it last night with the Martial Artist throwing a burnig vampire leg into the coal tender box of the train.  Into weeks when we play again he's hoping Monkey Goes to the Mountain and to blue chips will save his but when the ghost rock goes.

Oh and did I mention that the train is still in Varney Flats and all the vamps are raiding the town.