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RE: [DL] Re: deadlands-digest.20020801-3
The best published thing I've ever played for any system is 'Beyond the Mountains of Madness' for CoC (the best thing I've ever played at all was my university buddy's utterly deranged Lankhmar-based, Doctor Who inspired AD&D game in 1986, any game where you get to meet Fafhrd, the Grey Mouser, Brigidier Alisdair Lethbridge-Stewart and an Elvish version of Davros just can't be forgotten!), I just wondered if anything of that calibre had been published for DL - hence the question.
-----Original Message-----
From: Doplegnger@aol.com [mailto:Doplegnger@aol.com]
Sent: Friday, 2 August 2002 4:06 p.m.
To: deadlands@gamerz.net
Subject: [DL] Re: deadlands-digest.20020801-3
<< Here is a question for those who've been with Deadlands sicne the
beginning. Which published adventure do you think is the most memorable? >>
well, I'll admit I haven't been with Deadlands from the beginning, but since
I own one of everything for deadlands classic (except for twisted tales and
toxic tales, no rail wars and just the main book for D20 though, just
classic) I think I have a decent right to respond.
Personally I'm going to go with the heart of Darkness, part two of the
devil's tower trilogy. some of my other favorites are:
Night train (for the sheer rep that it has, even though the thing fizzled
with my group)
Ghostbusters (had a very different "feel" to it when I ran it the first time,
and I'm looking forward to running it the second time.)
my two least favorite are
Fortress of Fear (horrible editing, too many inconsistencies. plus the
whole problem with the adventure breaking a rule established later)
Canyon o' doom (my posse skipped the first 80 odd pages of the adventure, and
I'm glad of it. looking back on them it was a month's worth of random
encounters IMHO)
and now for the marshall's only section of my reviews
scoot
heart of Darkness, part two of the devil's tower trilogy- infiltrate the
rock, free the main badass of the series, and finally get doublecrossed by
him after fighting off demons. some great stories came out of this
adventure, and having the posse be responsilbe for some of the badness that
stone does is just icing
Night train- just for the rep, nothing more. my group took it with just a
few scratches due to sheer luck and a couple inaccurate calls on my part, but
it still deserves a place for being one of the most talked about adventures.
Ghostbusters-for the real good investigative "feel" it had, no combat for
close to a session, just some solid investigative work into something really
worth looking into.
my two least favorite are
Fortress of Fear -besides the horrible editing and inconsistencies, the whole
thing with the posse getting jackie's journal breaks the main tenant of the
rules put down in the unity.
Canyon o' doom (my posse skipped the first 80 odd pages of the adventure, and
I'm glad of it. looking back on them it was a month's worth of random
encounters IMHO), plus, I'm still pissed that there is an old one loose and
we haven't heard anything about where he is or what he's doing.
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