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Re: [DL] Re: house rules
> << Whats the best house rule you've ever come
across? >>
>
Don't know if thier all that great of house rules but
the 4 different marshall in my group have used most
of these:
Only 1 chip to stop a wound, unless it is going to
kill / maim you, then you can spend more but you got
to start with you best chip and then work your way
down.
+2 to hit locations with guns at point blank or melee
attacks that ain't kicks. (you seldom stand 3 feet
from somebody and shoot / punch at thier legs.)
hucksters have a inate ability to detect when
somebody in the area is tapping into the hunting
grounds to contact a manitou.
midgits make everything funnier
its only a botch if they all come up ones
the guy that goes on the pop run gets a extra chip
concentrations of a skill are bought up at 1 point
per level up to the highest current concentration in
that skill