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Re: [DL] Laudanum
Doc Holliday reportedly refused to use Laudanum, due to it's tendency to
dull the mind. If under it's effect you may want to give the character a
penalty to all appropriate rolls.
IMO, I would give a -4 penalty to all traits except Spirit, Strength and
Vigor. I can see someone whose mind has been dulled less affected by the
horrors of the west, and therfor would recieve a bonus to guts rolls.
>One of my players chose "Hankerin': Laudanum", which is very appropriate
>for the time and the character (a female gunslinger turned undertaker with
>medical experience). Researching laudanum on the Net, I've found that it's
>used for pain management (which, for a gunslinger, makes perfect sense).
>It's also a mild hallucinogen and depressant, from what I've been able to
>dig up on it.
>
>Are there game stats for laudanum? Right now, since it lasts for four
>hours a dose, I would say that it ignores up to -4 in wound penalties for
>the first hour, dropping off by one (-3, -2, then -1) for each hour
>afterwards. It also gives a consistant -2 to Cognition rolls while under
>the influence. Would this be about right?
>
>- Eddy
>
>
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