Guys, I was looking for feedback on what you all thought of this Hex I
propose called Clock Stopper! Trait: Spirit This hex causes time to slow down to an almost stop around
the huckster, allowing her the chance to take a few extra actions before the
pace of time resumes. The length of time
the hex lasts, and exactly how many extra actions the huckster gets is
determined by the hand she draws, the huckster must draw cards for each of the
actions she gets, using them in order as she would during a normal round; although
if the huckster draws the black joker, she suffers “lag”, losing
all her actions and is stunned for an additional 1d4 rounds. The huckster also may not cast any additional hexes while
this hex is in effect, also anyone who was watching the huckster while this hex
is in effect would see a blur of movement, as the huckster goes about his
business.
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