You would be correct, sir.
No matter how many cards you pull, you only use 5 cards to create your
final hand. The other cards have
no effect except for determining if Backlash needs to be rolled. In this case, the jokers can’t aid the hand. The player has naturally drawn a Royal Flush (the 10, Jack,
Queen, King, and Ace of one suit).
There is no higher hand than this one. However, it is possible that this is an optional rule in this Marshall’s
game. They obviously have optional
rules for Tempests and magic levels for areas, so this may not be farfetched. Clint Black "You smell that? Do you smell that?
...Ghost Rock, son. Nothing else in the world smells like that. I love the
smell of ghost rock in the morning. You know, one time we had a hill bombed,
for twelve hours. When it was all over I walked up. We didn't find one of 'em,
not one stinkin' Yank body. The smell, you know that sulphurous smell, the
whole hill. Smelled like... victory. Someday this war's gonna end..." -----Original
Message----- OK, someone tell me if I
am wrong, but when I normally play poker and create a hand and I am playing say
7 card draw, I only use 5 cards to create the hand. So wouldn't the Flush be
the only damage? The three of a kind does not matter since its less than a
flush. However, I suppose you could use the jokers as wild and create some
other hand depending on the cards.
But the biggest thing is that I don't think this is correct damage
calculations for the game. Someone correct me if I am wrong. -----Original
Message----- <<What was the largest amount
of damage anyone has suffered or dealt?>> Picture this...posse is in a magic
amplification zone. In game terms, this translates to triple spell
effects as well as triple backlash potentional (6 jokers in deck) and
damage. Add into this mix a tempest (wild mage) with the potential for a
soul blast level 5 (all hexes and levels for her are random) and just plain
damn lucky on all draws. Needless to say, the villian substantially
pissed the Tempest off by killing her buddy, so the player rolled for
her spell (Soul Blast level 5) and pulled his cards. Remember that
luck? I'll be damned if he didn't pull a natural royal flush and three
jokers. The normal damage for this hand is 6d20 for the royal flush and
an additional 4d12 for the three of a kind. Then times all of that by
3. The damage of the spell alone was 326 points of damage. But
don't forget about those three jokers. I, as the marshal, rolled three
d20 on the backlash table. The result! s...18, 20, 20, i.e. catastrophic
failure of the spell and the huckster takes 3d6 damage to the guts...three
times and then multiplied by three. After all the rolls were in (I have
never rolled so many 6s in my life!), the poor sot suffered approx. 500 pts of
damage directly to the guts. No more tempest. But the destruction
didn't end there. Remember the catastrophic failure part? Lets just
say that the hex prepared by the tempest slammed into the hex being cast by the
villian causing a tear in the fabric of reality, subsequently opening a
black hole in the middle of town. All of the townfolks and every living
thing in a five mile radius was sucked into oblivion. A hell of a lot of
fate chips and a benevolent marshal managed to save some of the posse, but the
once Mary
|