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RE: [DL] D20 Feats....



It has to do with partial actions!

Example: The gunslinger is surprised and gets only a partial action that
around. He can still draw his gun because of quickdraw and fire for his
partial. Those folks without it can only get their guns out because there
guns come out as a move equivalent action and thus within the boundries of a
partial action they do not have time to both draw as a move equivalent and
fire as an attack.

Thus Quickdraw is essential to a gunslinger for duels and for quickly
whipping the gun out and blasting the enemy when surprised.

I may not be exact here, but this is basically what it comes down to. We had
the same fight at a D&D game. This is simply a function of core rules.

Wes


-----Original Message-----
From: Kevin L Stoner [mailto:stone1kl@cmich.edu] 
Sent: Tuesday, June 11, 2002 10:52 AM
To: deadlands@gamerz.net
Subject: [DL] D20 Feats....

So after I ran my game last night the Gunslinger pointed out to me that 
although he had the quickdraw feat he felt as though it was useless and 
here is why.

The quick draw feat allows you to draw a weapon as a free action. 
However a character with a +1 or better base attack bonus can draw and 
move at the same time. So effectively a character who has a +1 or 
better attack bonus can draw a weapon as fast as someone with 
quickdraw. Because although he could have his weapon out first, all the 
other party has to do is move and they could also draw. My question I 
guess is what makes this feat balanced enough to include it? What is 
the distinct advantage you gain by having this feat? This specifically 
applies to Deadlands since A gunslinger with quick draw should 
conceivably be faster than one without it. Let me know your thoughts.

Marshal Kevin Stoner


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