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RE: [DL] RPG's and the Sexes



I am the Marshal for a Posse of 2 women and 2 men.  One woman, Dawn, has
played a Choctaw medicine woman, but is currently playing a blessed
monster-hunter.  The other woman, Kelley, has been playing the same
character for over a year now (since we started).  Her character,
Shelley, is a former Saloon gal, now harrowed.

Joe

-----Original Message-----
From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net] On
Behalf Of David R Goecke
Sent: Thursday, May 30, 2002 4:26 PM
To: deadlands@gamerz.net; hoe@gamerz.net
Subject: [DL] RPG's and the Sexes



I'm curious...

1. How many of you of the list are women?
2. How many women does everyone out there have in their posse? 3. What
character types do women players prefer? 4. Any women Marshals? 5. What
are the playing styles of the women out there?

Of the 20 some people I have marshaled I have had 6 woman players. They
all get very attached to their characters and take it personally if
their character even takes wind damage. from those six players I have
had 1 doomsayer, 1 martial artist, 2 witches, 2 hucksters, a kid, a
Syker, and a biker. The women I've played with often have homework and
coloring books along with their character sheets and do things other
than Deadlands during combat rounds. when not in combat rounds, they are
the best for finding clues and leads that move them along farther in the
plot (the guys I play with tend to sit and wait for the plot points to
fall in their lap). Example: Posse of 3 guys and one woman are playing.
I'm running "Pass the Salt" the adventure that came with the Great Maze
box set. The posse goes to do some questioning. They go to the store of
H.J. Kent. They start knocking things over and pull guns on him with out
even asking him anything first (anyone who know who H.J. Kent is knows
this is a bad idea). H.J. Pulls a shot gun from behind the counter and
puts it to a characters head. the guys leave grumbling. Then the woman
goes in and asks him some questions. He answers with no argument, gives
her a map of the maze, and a piece of candy for free. She also got a red
chip while the guys got nothing.

Conclusion:
Posse of all men= Everything is blown up with no conclusion. (I ran a
group of all guys through an adventure once. They managed to detremine
the badguy, saw him in a building, and burned it down, killing the bad
guy. Along with hostages, they hadn't learned about yet, a reward they
hadn't learned about yet, and the spell that would lift a curse from the
town)
Posse of all women= no combat, lots of puzzles and mysteries solved, no
end because no one wants to fight.

I realize that this is a broad generalization. I know that their are
women out their that like combat more than talking and men who prefer
talking over combat (I'm one of those). But that's what I've noticed in
my posses.

Dave

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