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Re: [DL] d20 Hucksters, Blessed, MS (do they work in a DnD3 setting?)



Personally, I am dying to do this the other way
around. A group of DnD3 characters who go through a
pass in the mountains and down a trail to a desert 
like area where they find a town.

Imagine a paladin in full armor, a mage in his robes,
a thief in leather armor, maybe an elven ranger or
some other make-up of classes/races walking into this
town and come up to an old coot leaning back on a
chair with his hat over his eyes.

"Pardon me sir, can you tell us what is the name of
this town?"

"Why sure, it's....What in tarnation are ya all get up
ta be?!"

And then trying to get them acclimated to the setting.
Hee hee...this time they are the ones with the sword
in hand when it gets blown in half by a shotgun. *evil
grin*

Fred J.


--- Kevin L Stoner <stone1kl@cmich.edu> wrote:
> > I was wondering if any of the DLd20 owners out
> there have tried 
> > playinga Huckster or Blessed or what have you in a
> more "normal" 
> > DnD3 setting?
> > Sure, the DLd20 rules are d20, but do the classes
> translate well to,
> > say, Forgotten Realms as far as balance is
> concerned?  It might be fun
> > to roleplay a Huckster alongside a Paladin ("You
> claim to be good, but
> > get your powers from the depths of hell?").  But
> it wouldn't work 
> > if the
> > Deadlands classes, while balanced against each
> other, are a step 
> > or two
> > stronger than the base classes from the PHB.  I'm
> not looking to bring
> > firearms to a fantasy setting, just a twist on the
> character
> > interactions -- "Who are you?"  "I'm Father
> Brown."  "Ah, a 
> > cleric, eh?
> > Who do you worship?"  "I worship God."  "Yeah, you
> all worship a 
> > god, I
> > was wondering which one."  "There is only one
> God."  "Huh?"
> 
> The only thing I really have to say is that I dont
> think this would mix 
> well because DLD20 characters are slightly less
> powerful than D&D 
> characters. The arcane's get far less spells, and
> even though the 
> divine get special abilities they work on spell
> points instead of a 
> number of spells and that really adds up. Admittedly
> there was talk for 
> a while on the list about an Arcanum type game
> involving Elves and 
> Dwarves in the weird west which was somewhat
> intriguing but while its 
> interesting a huckster would get stomped in a D&D
> world where they are 
> unable to cast fireball or any detection spell. And
> Blessed would be 
> smiting any heathen who put a god before his, good
> or otherwise. And 
> Shaman's are very close to Druid's only not quite as
> many special 
> abilities. Anyway the big difference is magic. In
> D&D most characters 
> come across a +1 sword by say 4th level. In
> Deadlands my posse is 4th 
> to 5th level and trying to find non magical ways to
> deal with creatures 
> that need magic to hit cause the magic just isnt
> that common in 
> Deadlands. Anyway it is a really cool idea, but it
> would have to be 
> adjusted to make it work properly.
> 
> Marshal Kevin Stoner
> 
> 
> To unsubscribe, send a message to esquire@gamerz.net
> with
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> as the BODY of the message.  The SUBJECT is ignored.
> 


=====
Fred Jandt
Freelance writer/editor/designer
fajandt@yahoo.com

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