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RE: [DL] Martial Artists[Fred or anyone interested in d20 questions]




I would not go with the straight monk class, the DL martial artist is just
different.

First, instead of "The Great Maze" as someone suggested, I would recommend
picking up "Hexarcana."  In addition to the Martial Artists, you get Voodoo,
Metal Mages, and expansions on the other Arcane character types.

I would start with the monk BAB, Hit Die, and Saves.  I would make their
special powers a combination of a list of Bonus Feats and actual Chi powers.
If you have it or can borrow it, you may want to look at the Star Wars
Revised Edition RPG.  Since it's not OGL, you can't just use its content,
but it should give you a good d20 reference by basing your Martial Artist
abilities off of the Jedi powers.

Hope this helps and I'm one for seeing the finished product.  :)



Clint Black

"You smell that? Do you smell that? ...Ghost Rock, son. Nothing else in the
world smells like that. I love the smell of ghost rock in the morning. You
know, one time we had a hill bombed, for twelve hours. When it was all over
I walked up. We didn't find one of 'em, not one stinkin' Yank body. The
smell, you know that sulphurous smell, the whole hill. Smelled like...
victory. Someday this war's gonna end..."