[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[DL] Gunsmithing once again & Marshal chips



I subscribe to digest & didn't want to hunt for the relevant posts....

To the person that suggested a gun bunny with a high gunsmithing being able
to design a custom gun, but having an actual gun company build it, thanks!
I didn't think about that (guess my modern world mentality got in the way)
but it does make sense that a gun company would do so.  Heck, look at the
Buntline.


Marshals hoarding chips over adventures:  I personally don't do this ('cuz I
have to spend them like water), but I do use the rule that under certain
fear levels, the marshal draws extra chips (ie: luck of the card draw) so I
usually have tons for chips to ruin the posse's day.  Oh, & as for the
marshal that did the Total Posse Kill (might have been in HoE) More power to
you!


Jeff S

Spoiler space







Oh!  Forgot to chime in with the Huckster Talisman revision.  I think that
is doable; I've complained to my party of players the hassle Hucksters get
for that particular hex.  I mean, how exactly to you determine if an object
is suitable?  To me, any time a huckster/hexslinger/shootist/whatever
focuses his power through an object, & does so frequently, then if you ask
me, it applies under the talisman hex's rules.  One player disagrees.  Or
what about Earp & his badges?  What is so gosh darned special that he's
never been shot at that makes his badges special?  Maybe we need some hard
rules on that.  How about if a PC has a Renown of a certain level, then some
item of his has the potential of being affected by the Talisman Hex.  Just a
thought........