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[DL] Re: [HOE] Why is Blastin' a Knowledge aptitude?




--- Theo McGuckin <tsm@jlab.org> wrote:
> > Actually, I'm planning to make changes to all the
> beginning skill
> > costs.  Levels 1-2 still cost 1 point, 3-4 will
> now cost 2 points and
> > Level 5 will cost 3 points.  On the other hand
> I've reduced the cost
> > of beginning Concentrations to 1 point each.
> 
> I'm still wondering, are you going to change
> Doomsayers and Blessed and
> Toxic Shamans and ... so that they have to use
> multiple traits? That's the
> big balance/fairness issue that sticks in my mind.
> 

Probably not.  The Toxic Shamans have can't recover
Strain without Spook Juice.  The Blesseds' powers are
fairly subtle and internalized, generally geared
toward support, defense, healing and indirect offence.
 For Doomsayers, I've been thinking of putting
together a kind "Sinnin'" table or a special Backlash
table for when they mess up.  Also, even Doomsayer
miracles aren't quite as nasty as a lot of the Syker
powers.  Atomic Blast can hurt, but most Brain Blasts
will hurt a lot more.  

> > I also incorporate penalties to Spirit-based
> skills
> > based on the Fear level: Penalty = Fear level - 2.
> 
> > So, Fear level 3 gives a -1 penalty, etc.  There's
> > already penalties for guts rolls that are higher. 
> It
> > seems reasonable that once it's high enough, the
> "Fear
> > factor" would beginning to shake people's Faith,
> Chi
> > Meditation, etc.
> 
> That's kind of covered by the guts check though. I
> mean you don't really
> know how Fear Level is going to effect you until
> something happens. 

Really?  I disagree.  Think about most horror movie
when the folks are going through the Spooky
house/spaceship/whatever.  Watch how the atmosphere of
the place eats into their souls and ratchets up the
tension.  When the big scary thing comes, it's almost
a relief because now the fear has a definite target.

> Plus
> people with high guts (not just grit) should be more
> "steeled" against the
> horrors out there. Maybe a general guts check
> whenever someone enters a
> new area with a different fear level or something...
> 

Sure, Grit will count, and another guy suggest
applying the above penalties to ALL rolls, not just
Spirit ones.  I also figure that each extra raise on a
Guts check will cancel out one level of penalties for
the duration of the encounter in question.  Once the
encounter ends, though, the fear will creep back in.

> Theo McGuckin - SysAdmin, JLab, Safety Warden (Bldg.
> 85)
> 
> 
> 	A lot of people set goals for themselves.
> 	Some even try to achieve them.
> 
> 
> 
> 
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=====
"I am Justice.  I am Fate.  I am what happens totinpot scum like yourselves when you begin to sufferfrom delusions of adequacy.  I am the Shithammer ofGod swinging down from Heaven to smash you back intothe wastelands that spawned you.  There comes a timewhen fear, greed and evil must be redressed.  The timeis now, the place is here and God help anyone who getsin my way." - Malachi Shepherd

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