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Re: [DL] Stopping Blood Loss



----- Original Message -----
From: "Joe Frankovitch" <slvrdrgn@larp.com>
>
> I've read through the Player's Guide, and am having a hard time finding
> the rules on stopping Blood loss in a wounded character.  Since a
> bleeding character usually is going to die in short order, taking the
> time to Heal the offending wound is out of the question.
>
> Anyone know where these rules are located, or have house rules to deal
> with it.
>
> My former Marshal just said it takes a single action and a Fair (5)
> Medicine roll to stop bleeding.  I'm not sure I buy that it can be done
> that quick.  I'd be inclined to say something closer to a full round
> (which is still only 5 seconds), unless there is an official rule.
>
> Any thoughts?

It just hasn't come up for my posse yet. In our deadlands games everyone is
either okee-dokee or dog food. They really don't seem to have a middle
ground.

But I'd probably adapt my standard bleedin rules which would look something
like...

TN 3/5/7 for serrious/critical/maimed.

The time issue is sorta ugly. I'd go with something like 10-20 actions for
each level. This makes it take about  30 sec a min for a serrious wound and
1 min 30 sec to 3 minutes for maimed if your average folk is doing the work.
Faster folks will of course bandage faster.

I'd let raises reduce the the actions required. Something like halve it per
each raise.  I'd go with the base 20 if you're going to halve per raise.

And I'd probably let up to 3 people crowd around if they all wanted to chip
in.

The bleeding cowpoke doesn't loose blood while being worked on. But if it
goes a round with out someone staunchin' the blood, it starts again.

It may sound complex, but with the simple 3-5-7 TN's and a flat 10 actions
per, it's pretty easy to remember.



---
... armchair philosophers? Where are they supposed to do it? "Descarte leapt
across the ditch as the bullets buzzed past his ears like angry wasps - 'If
all I can know is the product of my own perceptions,' he thought as he
punched another Hussar in the throat, 'then all I can say with any
confidence is "I think, therefore I am." ' Turning, he grabbed the Prussian
colonel's cap and wrenched down over his ears, tossing him back into the
trench now filled with twisted corpses."  --Radical Athority (rpg.net)