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RE: [DL] Stopping Blood Loss



As a DL marshal I have my players make really easy (3) Medicine rolls,
if all they want to do is stop the gushing blood.  All you have to do is
reach out and apply pressure to the wound, after all.  The big problem
is now you can't let go, or the bleedin' just starts up again!

But the 3 TN makes it possible for totally untrained people to save a
life.  I would agree that if you wanted to stop the bleeding and have it
stay stopped, then it would take some more effort and time (higher TN).

Jeff Y.
Marshal for the Dynamite Gang

> -----Original Message-----
> From: owner-deadlands@gamerz.net 
> [mailto:owner-deadlands@gamerz.net] On Behalf Of Joe Frankovitch
> Sent: Thursday, May 09, 2002 11:48 AM
> To: deadlands@gamerz.net
> Subject: [DL] Stopping Blood Loss
> 
> 
> 
> I've read through the Player's Guide, and am having a hard 
> time finding the rules on stopping Blood loss in a wounded 
> character.  Since a bleeding character usually is going to 
> die in short order, taking the time to Heal the offending 
> wound is out of the question.
> 
> Anyone know where these rules are located, or have house 
> rules to deal with it.
> 
> My former Marshal just said it takes a single action and a 
> Fair (5) Medicine roll to stop bleeding.  I'm not sure I buy 
> that it can be done that quick.  I'd be inclined to say 
> something closer to a full round (which is still only 5 
> seconds), unless there is an official rule.
> 
> Any thoughts?
> 
> Thanks
> 
> Joe
> 
> 
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